Oricorio
Magnezone ex
Magnemite
Tier SLightningUpdated June 9, 2026

Magnezone ex and Pom-Pom Oricorio Deck Guide in Pokémon TCG Pocket

Wall with Safeguard while Rare Candy turns a lone Magnemite into a 130 damage Stage 2 threat

Magnezone ex and Pom-Pom Oricorio pairs one of the cleanest LightningLightning Lightning finishers in Pokémon TCG Pocket with a Basic that simply refuses to take damage from Pokémon ex. Oricorio's Safeguard stalls the most popular attackers in the format while Rare Candy turns a single Magnemite directly into a 180 HP Stage 2 that swings for 130. Electric Generator keeps the Energy flowing so the power turn arrives ahead of schedule.

The decklist

Deck Breakdown
Pokémon6
Basic4
Evolution2
Trainer14
Item7
Supporter5
Tool2
Total20
Opening Hand Probabilities
Possible StarterForced Starter
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Magnemite B3 #52
62.28%
37.72%
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Oricorio A3 #66
62.28%
37.72%

How it works

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Magnezone ex is the deck's win condition. Storm Blade costs three LightningLightning Energy, deals 130 damage, and discards one LightningLightning Energy from Magnezone ex after each use, so it keeps firing as long as you replace that Energy every turn. Magneton is not in this list at all: the only evolution path is Rare Candy on a Magnemite that has been in play since a previous turn. With 180 HP it survives most single attacks, though its FightingFighting weakness means FightingFighting attackers hit it for an extra 20 damage.

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Pom-Pom Oricorio is the wall that buys you setup time. Its Safeguard ability prevents all damage done to it by attacks from your opponent's Pokémon ex, which leaves entire archetypes unable to touch your Active Pokémon. It is no slouch on offense either: Zzzap costs LightningLightning ColorlessColorless and deals a tidy 50 damage while you charge the back line. At 70 HP it is fragile against non-ex attackers, but it only gives up 1 point when it finally goes down, while Magnezone ex would give up 2.

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Electric Generator is the engine that keeps the back line charged. You flip 2 coins, and for each heads you attach a LightningLightning Energy from the Energy Zone to 1 of your Benched LightningLightning Pokémon. It cannot refuel the Active Magnezone ex, so use it to pre-charge a Benched Magnemite line or a backup attacker that steps in already loaded. As an Item it does not compete with your Supporter for the turn, so you can fire both copies alongside Professor's Research.

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Cyrus turns Storm Blade's raw numbers into closed games. It switches in one of your opponent's Benched Pokémon that already has damage on it, letting Magnezone ex finish something that retreated to safety. Combined with Sabrina, which pushes the opposing Active Pokémon to the Bench, you control what sits across from you. The classic line is to chip something with Zzzap or Rocky Helmet, let it hide, then drag it back out for the knockout that reaches 3 points.

Matchups

MatchupFavorabilityHow to play it
Chien-Pao ex and BaxcaliburFavoredStorm Blade's 130 knocks out Chien-Pao ex exactly, while 140 HP Baxcalibur survives with 10 HP and needs a follow-up hit. Safeguard Oricorio blanks Chien-Pao ex entirely, so wall with it until Magnezone ex is fully charged.
Mega Charizard X ex and Entei exFavoredBoth of their main attackers are Pokémon ex, so an Active Oricorio takes no damage from their attacks while you set up. Save Sabrina for the turn their big attacker is finally loaded, then punish whatever weaker Pokémon they are forced to promote.
Giratina ex and Darkrai exEvenSafeguard stops their attacks cold, but spread damage from outside of attacks still wears Oricorio down over time. Attach Giant Cape to Oricorio to stretch it to 90 HP and race them with an early Rare Candy into Storm Blade.
Gourgeist and HoundstoneUnfavoredTheir attackers are not Pokémon ex, so Safeguard does nothing and Oricorio is just a 70 HP Basic. Lean on Magnezone ex's 180 HP instead, use Professor's Research aggressively to find Rare Candy fast, and pick off damaged threats with Cyrus.
Mega Lucario ex and HitmontopHeavily unfavoredEvery Pokémon you play is weak to FightingFighting, so their attacks all hit for 20 extra. Oricorio blanks Mega Lucario ex itself, but Hitmontop goes through Safeguard, so attach Rocky Helmet to your wall and hope to trade down on points.

Tech options and swaps

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The four single copies are the flexible slots. Sabrina is the most universally strong of the group, so a second copy is the first upgrade to consider if charged attackers keep beating you, and X Speed is the natural cut since the deck rarely retreats once Oricorio is planted. Giant Cape can become a second Rocky Helmet in metas full of non-ex aggression, where punishing every hit on Oricorio matters more than the extra 20 HP.

How to pilot it

  1. The only opening card you truly need is Magnemite, with Oricorio close behind. Use Poké Ball immediately to pull a random Basic from your deck, and remember that going first means no Energy from the Energy Zone on turn 1, so that turn is purely about placing Pokémon.
  2. Lead with Oricorio in the Active Spot whenever the opponent looks like a Pokémon ex deck, and keep Magnemite safely on the Bench. Attach your first LightningLightning Energy to Oricorio so Zzzap can start chipping for 50 while you develop.
  3. Rare Candy cannot be used on your first turn or on a Magnemite that entered play this turn, so the ideal sequence is Magnemite down on turn 1 and Rare Candy into Magnezone ex on turn 2, before anyone can snipe the 60 HP Magnemite.
  4. From there, every manual attachment goes to Magnezone ex, while Electric Generator can only hit Benched LightningLightning Pokémon on coin flips, so use it to pre-charge the Magnemite line before promoting. You need three LightningLightning Energy to fire Storm Blade and one fresh Energy every turn after that to replace the discard, so count your Energy two turns ahead before committing.
  5. Finish with the Supporter pincer: Sabrina shoves a charged attacker away, then Cyrus drags a damaged Pokémon back into the Active Spot for the final knockout. Magnemite's Thunder Shock, two LightningLightning for 20 with a coin flip for Paralysis, can steal a turn in a pinch.
  6. The most common misplays are using Rare Candy a turn too early when it is not yet legal, benching a second Magnemite you cannot protect, and promoting Magnezone ex into a FightingFighting attacker when Oricorio could have absorbed the turn for free.

Deck strengths

  • Safeguard Oricorio takes zero damage from attacks by Pokémon ex, which stonewalls many top decks
  • Rare Candy skips the Stage 1 entirely, putting a 180 HP attacker in play as early as turn 2
  • Storm Blade's 130 damage knocks out most non-ex attackers in one hit and pairs with Cyrus for surgical finishes
  • Electric Generator pre-charges Benched attackers so a fresh Magnezone ex can step in already loaded
  • A thin Pokémon line leaves plenty of room for draw, switching, and Tools

Deck weaknesses

  • Every Pokémon in the deck shares a FightingFighting weakness, so one bad matchup attacks for 20 extra across the board
  • Magnemite has only 60 HP, and losing both copies before Rare Candy resolves leaves Oricorio as the entire game plan
  • Safeguard is blank against non-ex attackers, turning the deck's best card into a liability in those games
  • Magnezone ex gives up 2 points when knocked out, so one lost exchange swings the race hard
  • With only Professor's Research for raw draw, clunky hands sometimes never find the Rare Candy

Is it worth building?

Yes, with conviction. The only rare cards that matter are the Magnezone ex copies, and everything else is staple material you will reuse in other LightningLightning builds. The deck rewards patient players who enjoy denying damage and counting Energy, and Safeguard alone wins games against ladders full of Pokémon ex. Just accept that FightingFighting decks and non-ex attackers will be uphill fights, and bring it when the field is heavy on big ex attackers that Oricorio can wall all afternoon.

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