Abilities in Pokémon TCG Pocket
Browse all 161 card abilities in Pokémon TCG Pocket. Search by name or effect, and see which cards have each ability.
Fur Coat


This Pokémon takes −20 damage from attacks.
8 unique cards



+2
Counterattack



If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
3 unique cards


Legendary Pulse



At the end of your turn, if this Pokémon is in the Active Spot, draw a card.
3 unique cards


Exoskeleton

This Pokémon takes −20 damage from attacks.
2 unique cards

Guts


If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10.
2 unique cards

Ignition

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.
2 unique cards

Legendary Drive


Once during your turn, when you put this Pokémon from your hand onto your Bench, you may switch it with your Active Pokémon. If you do, move all of your Energy in play to this Pokémon.
2 unique cards

Power Link


If you have Arceus or Arceus ex in play, attacks used by this Pokémon do +30 damage to your opponent's Active Pokémon.
2 unique cards

Resilience Link


If you have Arceus or Arceus ex in play, this Pokémon takes −30 damage from attacks.
2 unique cards

Speed Link


If you have Arceus or Arceus ex in play, this Pokémon has no Retreat Cost.
2 unique cards

Thick Fat

This Pokémon takes −30 damage from attacks from [R] or [W] Pokémon.
2 unique cards

Accept Pain

Once during your turn, if this Pokémon is on your Bench, you may move 30 damage that your Active Pokémon has on it to this Pokémon.
1 unique card
Ancient Roar

Once during your turn, when you put this Pokémon from your hand onto your Bench, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
1 unique card
Aqua Charge

Once during your turn, you may take a [W] Energy from your Energy Zone and attach it to this Pokémon.
1 unique card
Armor

This Pokémon takes −30 damage from attacks.
1 unique card
Automated Combat

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
1 unique card
Bad Dreams

At the end of each turn, if your opponent's Active Pokémon is Asleep, do 20 damage to that Pokémon.
1 unique card
Blessed Salt

During Pokémon Checkup, heal 10 damage from each of your Pokémon.
1 unique card
Boosted Evolution

As long as this Pokémon is in the Active Spot, it can evolve during your first turn or the turn you play it.
1 unique card
Bouncy Body

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.
1 unique card
Broken-Space Bellow

Once during your turn, you may take a [P] Energy from your Energy Zone and attach it to this Pokémon. If you use this Ability, your turn ends.
1 unique card
Buggy Evolution

Whenever you attach an Energy from your Energy Zone to this Pokémon, put a random card from your deck that evolves from this Pokémon onto this Pokémon to evolve it.
1 unique card
Captivating Rhythm

Once during your turn, you may flip a coin. If heads, switch in 1 of your opponent's Benched Pokémon to the Active Spot.
1 unique card
Carefree Steps

If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
1 unique card
Catching Tail

Once during your turn, you may put a random Pokémon Tool card from your deck into your hand.
1 unique card
Celestial Blessing

If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
1 unique card
CHECK

Once during your turn, you may choose either player. Look at the top card of that player's deck.
1 unique card
Comatose

As long as this Pokémon is in the Active Spot, whenever you attach an Energy from your Energy Zone to it, it is now Asleep.
1 unique card
Combust

Once during your turn, you may attach a [R] Energy from your discard pile to this Pokémon. If you do, do 20 damage to this Pokémon.
1 unique card
Comforting Song

Once during your turn, you may heal 20 damage from your Active Pokémon.
1 unique card
Conductive Body

If you have another Beldum in play, this Pokémon's Retreat Cost is 2 less.
1 unique card
Coordinated Unit

If you have another Falinks in play, this Pokémon's attacks do +20 damage to your opponent's Active Pokémon, and this Pokémon takes −20 damage from attacks from your opponent's Pokémon.
1 unique card
Crystal Body

Prevent all effects of attacks used by your opponent's Pokémon done to this Pokémon.
1 unique card
Cunning Link

Once during your turn, if you have Arceus or Arceus ex in play, you may do 30 damage to your opponent's Active Pokémon.
1 unique card
Cursed Metal

Attacks used by your [P] Pokémon and [M] Pokémon do +30 damage to your opponent's Active Pokémon.
1 unique card
Dark Chase

Once during your turn, if this Pokémon is in the Active Spot, you may switch in 1 of your opponent's Benched Pokémon that has damage on it to the Active Spot.
1 unique card
Data Scan

Once during your turn, you may look at the top card of your deck.
1 unique card
Defensive Whirlwind

This Pokémon takes −30 damage from attacks from [F] Pokémon.
1 unique card
Dig Up

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put 2 random Pokémon Tool cards from your discard pile into your hand.
1 unique card
Disguise

When this Pokémon is first damaged by an attack after coming into play, prevent that damage.
1 unique card
Dismantling Keys

Once during your turn, if this Pokémon is on your Bench, you may discard all Pokémon Tools from your opponent's Active Pokémon. If you do, discard this Pokémon.
1 unique card
Double Type

As long as this Pokémon is in play, it is [W] and [F] type.
1 unique card
Double Type

As long as this Pokémon is in play, it is [F] and [D] type.
1 unique card
Dragon’s Blessing

Once during your turn, if this Pokémon is on your Bench, you may attach an Energy from your discard pile to your Active [N] Pokémon.
1 unique card
Drive Off

Once during your turn, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
1 unique card
Dual Customization

This Pokémon may have up to 2 Pokémon Tool cards attached to it.
1 unique card
Electromagnetic Wall

As long as this Pokémon is in the Active Spot, whenever your opponent attaches an Energy from their Energy Zone to 1 of their Pokémon, do 20 damage to that Pokémon.
1 unique card
En-fruits-iastic

If this Pokémon has a Pokémon Tool attached, attacks used by this Pokémon cost 1 less [G] Energy.
1 unique card
Energy Plunder

Once during your turn, you may move all [D] Energy from each of your Pokémon to this Pokémon.
1 unique card
Evoshock

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
1 unique card
Extra Heal

Once during your turn, you may heal 60 damage from 1 of your Pokémon ex that has any Energy attached. If you do, discard a random Energy from that Pokémon.
1 unique card
Fabled Luster

This Pokémon can't be affected by any Special Conditions.
1 unique card
Fade into Darkness

When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.
1 unique card
Fantastical Floating

If you have Latias in play, this Pokémon has no Retreat Cost.
1 unique card
Fighting Coach

Attacks used by your [F] Pokémon do +20 damage to your opponent's Active Pokémon.
1 unique card
Final Scream

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 10 damage to each of your opponent's Pokémon.
1 unique card
Fire Breath

Once during your turn, you may make your opponent's Active Pokémon Burned.
1 unique card
Flower Shield

Each of your Pokémon that has any [P] Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.
1 unique card
Fluffy Flight

Your Active Pokémon has no Retreat Cost.
1 unique card
Forest Breath

Once during your turn, if this Pokémon is in the Active Spot, you may take a [G] Energy from your Energy Zone and attach it to 1 of your [G] Pokémon.
1 unique card
Fragrance Trap

If this Pokémon is in the Active Spot, once during your turn, you may switch in 1 of your opponent's Benched Basic Pokémon to the Active Spot.
1 unique card
Fragrant Flower Garden

Once during your turn, you may heal 10 damage from each of your Pokémon.
1 unique card
Frozen Flow

Once during your turn, if this Pokémon is in the Active Spot, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
1 unique card
Full-Mouth Manner

At the end of your turn, if this Pokémon is in the Active Spot, heal 20 damage from it.
1 unique card
Future System

Attacks used by your Future Pokémon cost 1 less [C] Energy.
1 unique card
Gas Leak

Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Poisoned.
1 unique card
GUARD

This Ability works if you have any Unown in play with an Ability other than GUARD. All of your Pokémon take −10 damage from attacks from your opponent's Pokémon.
1 unique card
Guard Dog Visage

As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon cost 1 [C] more.
1 unique card
Guarded Grill

If any damage is done to this Pokémon by attacks, flip a coin. If heads, this Pokémon takes −100 damage from that attack.
1 unique card
Happiness Supplement

Once during your turn, you may remove a random Special Condition from your Active Pokémon.
1 unique card
Happy Ribbon

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may draw 2 cards.
1 unique card
Hard Coat

This Pokémon takes -20 damage from attacks.
1 unique card
Heal Block

Pokémon (both yours and your opponent's) can't be healed.
1 unique card
Healing Ripples

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may heal 60 damage from 1 of your [W] Pokémon.
1 unique card
Hospitality

Once during your turn, when you put this Pokémon from your hand onto your Bench, you may heal 20 damage from your Active [G] Pokémon.
1 unique card
Ice Face

If this Pokémon has full HP, it takes −40 damage from attacks from your opponent's Pokémon.
1 unique card
Ice Maker

Once during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.
1 unique card
Illuminate

Once during your turn, you may put a random Pokémon from your deck into your hand.
1 unique card
Illusive Trickery

If your opponent's Pokémon is Knocked Out by damage from this Pokémon's attacks, during your opponent's next turn, prevent all damage from—and effects of—attacks done to this Pokémon.
1 unique card
Infiltrating Inspection

Once during your turn, when you put this Pokémon from your hand onto your Bench, you may have your opponent reveal their hand.
1 unique card
Infinite Increase

This Pokémon gets +30 HP for each [P] Energy attached to it.
1 unique card
Innards Out

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 50 damage to the Attacking Pokémon.
1 unique card
Insomnia

This Pokémon can't be Asleep.
1 unique card
Intimidating Fang

As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon do −20 damage.
1 unique card
Jungle Totem

Each [G] Energy attached to your [G] Pokémon provides 2 [G] Energy. This effect doesn't stack.
1 unique card
Levitate

If this Pokémon has any Energy attached, it has no Retreat Cost.
1 unique card
Lordly Cheering

As long as this Pokémon is on your Bench, attacks used by your Pokémon that evolve from Poliwhirl do +40 damage to your opponent's Active Pokémon.
1 unique card
Lunar Plumage

Whenever you attach a [P] Energy from your Energy Zone to this Pokémon, heal 20 damage from this Pokémon.
1 unique card
Massive Body

As long as this Pokémon is in the Active Spot, your opponent can't play any Stadium cards from their hand.
1 unique card
Melodious Healing

Once during your turn, you may heal 30 damage from each of your [W] Pokémon.
1 unique card
Metal Transport

Once during your turn, you may switch your Active [M] Pokémon with 1 of your Benched Pokémon.
1 unique card
More Poison

Your opponent's Active Pokémon takes +10 damage from being Poisoned.
1 unique card
Nightmare Aura

Whenever you attach a [D] Energy from your Energy Zone to this Pokémon, do 20 damage to your opponent's Active Pokémon.
1 unique card
Offload Pass

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, move all [F] Energy from this Pokémon to 1 of your Benched Pokémon.
1 unique card
Passionate Voice

Once during your turn, you may discard 1 [R] Energy from this Pokémon in order to use this Ability. During this turn, attacks used by your [R] Pokémon do +50 damage to your opponent's Active Pokémon.
1 unique card
Perish Body

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, flip a coin. If heads, the Attacking Pokémon is Knocked Out.
1 unique card
Perplexing Ears

Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Confused.
1 unique card
Poison Coating

Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Poisoned.
1 unique card
Poison Point

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, the Attacking Pokémon is now Poisoned.
1 unique card
Portrait

Once during your turn, if this Pokémon is in the Active Spot, you may look at a random Supporter card from your opponent's hand. Use the effect of that card as the effect of this Ability.
1 unique card
Powder Heal

Once during your turn, you may heal 20 damage from each of your Pokémon.
1 unique card
POWER

This Ability works if you have any Unown in play with an Ability other than POWER. Attacks used by your Pokémon do +10 damage to your opponent's Active Pokémon.
1 unique card
Power of Alchemy

Basic Pokémon in play (both yours and your opponent's) have no Abilities.
1 unique card
Primeval Law

Your opponent can't play any Pokémon from their hand to evolve their Active Pokémon.
1 unique card
Psy Shadow

Once during your turn, you may take 1 [P] Energy from your Energy Zone and attach it to the [P] Pokémon in the Active Spot.
1 unique card
Psychic Connect

Once during your turn, you may move all [P] Energy from 1 of your Benched [P] Pokémon to your Active Pokémon.
1 unique card
Psychic Healing

Once during your turn, if this Pokémon is in the Active Spot, you may heal 30 damage from 1 of your Pokémon.
1 unique card
Quick Growth

At the end of your opponent's turn, if this Pokémon is in the Active Spot, put a random card from your deck that evolves from this Pokémon onto this Pokémon to evolve it.
1 unique card
Reckless Shearing

You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw a card.
1 unique card
Refreshing Tea

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may have your opponent shuffle their hand into their deck. For each remaining point that your opponent needs to win, they draw a card.
1 unique card
Repelling Wind

Once during your turn, you may switch out your opponent's Active Basic Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
1 unique card
Retreat Directive

Your Active Dondozo has no Retreat Cost.
1 unique card
Rising Road

Once during your turn, if this Pokémon is on your Bench, you may switch it with your Active Pokémon.
1 unique card
Roar in Unison

Once during your turn, you may take 2 [D] Energy from your Energy Zone and attach it to this Pokémon. If you do, do 30 damage to this Pokémon.
1 unique card
Rough Skin

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
1 unique card
Safeguard

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex.
1 unique card
Sand Slammer

During Pokémon Checkup, if this Pokémon is in the Active Spot, do 10 damage to each of your opponent's Pokémon.
1 unique card
Seal of Antiquity

If you don't have Regirock, Regice, and Registeel on your Bench, this Pokémon can't attack.
1 unique card
Search for Friends

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put a Supporter card from your discard pile into your hand.
1 unique card
Securely Sheltered

If any damage is done to this Pokémon by attacks, flip a coin. If heads, this Pokémon takes −80 damage from that attack.
1 unique card
Shadow Void

As often as you like during your turn, you may choose 1 of your Pokémon that has damage on it, and move all of its damage to this Pokémon.
1 unique card
Shadowy Spellbind

As long as this Pokémon is in the Active Spot, your opponent can't use any Supporter cards from their hand.
1 unique card
Shattering Crystal

When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.
1 unique card
Shell Armor

This Pokémon takes -10 damage from attacks.
1 unique card
Shell Armor

This Pokémon takes −10 damage from attacks.
1 unique card
Shell Shield

As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks.
1 unique card
Shifting Stream

Once during your turn, you may switch your Active [W] Pokémon with 1 of your Benched Pokémon.
1 unique card
Sky Support

As long as this Pokémon is on your Bench, your Active Basic Pokemon's Retreat Cost is 1 less.
1 unique card
Sleep Pendulum

Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Asleep.
1 unique card
Slow Sear

Once during your turn, you may discard the top card of your opponent's deck.
1 unique card
Snoozing Habit

As long as this Pokémon is in the Active Spot, whenever you attach an Energy from your Energy Zone to it, it is now Asleep.
1 unique card
Snowy Terrain

During Pokémon Checkup, if this Pokémon is in the Active Spot, do 10 damage to your opponent's Active Pokémon.
1 unique card
Solid Shell

This Pokémon takes −20 damage from attacks.
1 unique card
Soothing Ribbon

Once during your turn, if this Pokémon has a Pokémon Tool attached, you may heal 30 damage from 1 of your Pokémon.
1 unique card
Soothing Wind

Each of your Pokémon that has any Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.
1 unique card
Stance

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may prevent all damage from—and effects of—attacks from your opponent's Pokémon done to this Pokémon until the end of your opponent's next turn.
1 unique card
Steel Spikes

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
1 unique card
Sticky Membrane

As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon cost 1 [C] more.
1 unique card
Strange Singing

At the beginning of your turn, if this Pokémon is in the Active Spot, put a random [P] Pokémon from your deck into your hand.
1 unique card
Surge Surfer

If a Stadium is in play, this Pokémon has no Retreat Cost.
1 unique card
Swift Shot

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may do 20 damage to your opponent's Active Pokémon.
1 unique card
Swift Shot

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may do 30 damage to your opponent's Active Pokémon.
1 unique card
Thick Fat

This Pokémon takes −20 damage from attacks from [R] or [W] Pokémon.
1 unique card
Thunderclap Flash

At the end of your first turn, take a [L] Energy from your Energy Zone and attach it to this Pokémon.
1 unique card
Time Recall

Each of your evolved Pokémon can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)
1 unique card
Torrent

If this Pokémon's remaining HP is 50 or less, attacks used by this Pokémon do +60 damage to your opponent's Active Pokémon.
1 unique card
Toughness Aroma

Each of your [G] Pokémon gets +20 HP.
1 unique card
Trap Territory

Your opponent's Active Pokémon's Retreat Cost is 1 more.
1 unique card
Treasure Collecting

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may look at the top 4 cards of your deck and put all Item cards you find there into your hand. Shuffle the other cards back into your deck.
1 unique card
Ultra Thrusters

Once during your turn, you may switch your Active Ultra Beast with 1 of your Benched Ultra Beasts.
1 unique card
Unruly Claw

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may discard a random Energy from your opponent's Active Pokémon.
1 unique card
Variety Powder

Once during your turn, you may use this Ability. 1 Special Condition from among Burned, Confused, and Poisoned is chosen at random, and your opponent's Active Pokémon is now affected by that Special Condition. Any Special Conditions already affecting that Pokémon will not be chosen.
1 unique card
Veevee ’volve

This Pokémon can evolve into any Pokémon that evolves from Eevee if you play it from your hand onto this Pokémon. (This Pokémon can't evolve during your first turn or the turn you play it.)
1 unique card
Victory Star

Once during your turn, after you flip any coins for an attack of 1 of your [R] Pokémon, you may ignore all results of those coin flips and begin flipping those coins again. You can't use more than 1 Victory Star Ability each turn.
1 unique card
Vigor Link

If you have Arceus or Arceus ex in play, attacks used by this Pokémon cost 1 less [C] Energy.
1 unique card
Villainous Delivery

As long as this Pokémon is on your Bench, your Active [D] Pokémon's Retreat Cost is 1 less.
1 unique card
Volt Charge

Once during your turn, you may take a [L] Energy from your Energy Zone and attach it to this Pokémon.
1 unique card
Wash Out

As often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.
1 unique card
Watch Over

Once during your turn, you may heal 20 damage from your Active Pokémon.
1 unique card
Water Shuriken

Once during your turn, you may do 20 damage to 1 of your opponent's Pokémon.
1 unique card
Wimp Out

During your first turn, this Pokémon has no Retreat Cost.
1 unique card