Abilities in Pokémon TCG Pocket
Browse all 121 card abilities in Pokémon TCG Pocket. Search by name or effect, and see which cards have each ability.
Legendary Pulse
At the end of your turn, if this Pokémon is in the Active Spot, draw a card.
10 cards
Fabled Luster
This Pokémon can't be affected by any Special Conditions.
7 cards
Psychic Connect
Once during your turn, you may move all [P] Energy from 1 of your Benched [P] Pokémon to your Active Pokémon.
7 cards
Rising Road
Once during your turn, if this Pokémon is on your Bench, you may switch it with your Active Pokémon.
7 cards
Fur Coat
This Pokémon takes −20 damage from attacks.
6 cards
Nightmare Aura
Whenever you attach a [D] Energy from your Energy Zone to this Pokémon, do 20 damage to your opponent's Active Pokémon.
6 cards
Veevee ’volve
This Pokémon can evolve into any Pokémon that evolves from Eevee if you play it from your hand onto this Pokémon. (This Pokémon can't evolve during your first turn or the turn you play it.)
6 cards
Water Shuriken
Once during your turn, you may do 20 damage to 1 of your opponent's Pokémon.
6 cards
Broken-Space Bellow
Once during your turn, you may take a [P] Energy from your Energy Zone and attach it to this Pokémon. If you use this Ability, your turn ends.
5 cards
Combust
Once during your turn, you may attach a [R] Energy from your discard pile to this Pokémon. If you do, do 20 damage to this Pokémon.
5 cards
Counterattack
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
5 cards
Dark Chase
Once during your turn, if this Pokémon is in the Active Spot, you may switch in 1 of your opponent's Benched Pokémon that has damage on it to the Active Spot.
5 cards
Forest Breath
Once during your turn, if this Pokémon is in the Active Spot, you may take a [G] Energy from your Energy Zone and attach it to 1 of your [G] Pokémon.
5 cards
Fragrant Flower Garden
Once during your turn, you may heal 10 damage from each of your Pokémon.
5 cards
Happy Ribbon
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may draw 2 cards.
5 cards
Offload Pass
If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, move all [F] Energy from this Pokémon to 1 of your Benched Pokémon.
5 cards
Primeval Law
Your opponent can't play any Pokémon from their hand to evolve their Active Pokémon.
5 cards
Psy Shadow
Once during your turn, you may take 1 [P] Energy from your Energy Zone and attach it to the [P] Pokémon in the Active Spot.
5 cards
Psychic Healing
Once during your turn, if this Pokémon is in the Active Spot, you may heal 30 damage from 1 of your Pokémon.
5 cards
Safeguard
Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex.
5 cards
Shadowy Spellbind
As long as this Pokémon is in the Active Spot, your opponent can't use any Supporter cards from their hand.
5 cards
Snowy Terrain
During Pokémon Checkup, if this Pokémon is in the Active Spot, do 10 damage to your opponent's Active Pokémon.
5 cards
Thunderclap Flash
At the end of your first turn, take a [L] Energy from your Energy Zone and attach it to this Pokémon.
5 cards
Fighting Coach
Attacks used by your [F] Pokémon do +20 damage to your opponent's Active Pokémon.
4 cards
Full-Mouth Manner
At the end of your turn, if this Pokémon is in the Active Spot, heal 20 damage from it.
4 cards
Jungle Totem
Each [G] Energy attached to your [G] Pokémon provides 2 [G] Energy. This effect doesn't stack.
4 cards
Levitate
If this Pokémon has any Energy attached, it has no Retreat Cost.
4 cards
More Poison
Your opponent's Active Pokémon takes +10 damage from being Poisoned.
4 cards
Sky Support
As long as this Pokémon is on your Bench, your Active Basic Pokemon's Retreat Cost is 1 less.
4 cards
Solid Shell
This Pokémon takes −20 damage from attacks.
4 cards
Speed Link
If you have Arceus or Arceus ex in play, this Pokémon has no Retreat Cost.
4 cards
Ultra Thrusters
Once during your turn, you may switch your Active Ultra Beast with 1 of your Benched Ultra Beasts.
4 cards
Unruly Claw
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may discard a random Energy from your opponent's Active Pokémon.
4 cards
Volt Charge
Once during your turn, you may take a [L] Energy from your Energy Zone and attach it to this Pokémon.
4 cards
Wash Out
As often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.
4 cards
Comforting Song
Once during your turn, you may heal 20 damage from your Active Pokémon.
3 cards
Cunning Link
Once during your turn, if you have Arceus or Arceus ex in play, you may do 30 damage to your opponent's Active Pokémon.
3 cards
Disguise
When this Pokémon is first damaged by an attack after coming into play, prevent that damage.
3 cards
Drive Off
Once during your turn, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
3 cards
Electromagnetic Wall
As long as this Pokémon is in the Active Spot, whenever your opponent attaches an Energy from their Energy Zone to 1 of their Pokémon, do 20 damage to that Pokémon.
3 cards
En-fruits-iastic
If this Pokémon has a Pokémon Tool attached, attacks used by this Pokémon cost 1 less [G] Energy.
3 cards
Fantastical Floating
If you have Latias in play, this Pokémon has no Retreat Cost.
3 cards
Fluffy Flight
Your Active Pokémon has no Retreat Cost.
3 cards
Healing Ripples
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may heal 60 damage from 1 of your [W] Pokémon.
3 cards
Innards Out
If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 50 damage to the Attacking Pokémon.
3 cards
Poison Point
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, the Attacking Pokémon is now Poisoned.
3 cards
Resilience Link
If you have Arceus or Arceus ex in play, this Pokémon takes −30 damage from attacks.
3 cards
Shifting Stream
Once during your turn, you may switch your Active [W] Pokémon with 1 of your Benched Pokémon.
3 cards
Soothing Wind
Each of your Pokémon that has any Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.
3 cards
Thick Fat
This Pokémon takes −30 damage from attacks from [R] or [W] Pokémon.
3 cards
Watch Over
Once during your turn, you may heal 20 damage from your Active Pokémon.
3 cards
Boosted Evolution
As long as this Pokémon is in the Active Spot, it can evolve during your first turn or the turn you play it.
2 cards
Bouncy Body
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.
2 cards
Captivating Rhythm
Once during your turn, you may flip a coin. If heads, switch in 1 of your opponent's Benched Pokémon to the Active Spot.
2 cards
Carefree Steps
If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
2 cards
CHECK
Once during your turn, you may choose either player. Look at the top card of that player's deck.
2 cards
Comatose
As long as this Pokémon is in the Active Spot, whenever you attach an Energy from your Energy Zone to it, it is now Asleep.
2 cards
Coordinated Unit
If you have another Falinks in play, this Pokémon's attacks do +20 damage to your opponent's Active Pokémon, and this Pokémon takes −20 damage from attacks from your opponent's Pokémon.
2 cards
Cursed Metal
Attacks used by your [P] Pokémon and [M] Pokémon do +30 damage to your opponent's Active Pokémon.
2 cards
Data Scan
Once during your turn, you may look at the top card of your deck.
2 cards
Dig Up
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put 2 random Pokémon Tool cards from your discard pile into your hand.
2 cards
Dismantling Keys
Once during your turn, if this Pokémon is on your Bench, you may discard all Pokémon Tools from your opponent's Active Pokémon. If you do, discard this Pokémon.
2 cards
Energy Plunder
Once during your turn, you may move all [D] Energy from each of your Pokémon to this Pokémon.
2 cards
Exoskeleton
This Pokémon takes −20 damage from attacks.
2 cards
Flower Shield
Each of your Pokémon that has any [P] Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.
2 cards
Fragrance Trap
If this Pokémon is in the Active Spot, once during your turn, you may switch in 1 of your opponent's Benched Basic Pokémon to the Active Spot.
2 cards
Gas Leak
Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Poisoned.
2 cards
Ice Face
If this Pokémon has full HP, it takes −40 damage from attacks from your opponent's Pokémon.
2 cards
Ignition
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.
2 cards
Illusive Trickery
If your opponent's Pokémon is Knocked Out by damage from this Pokémon's attacks, during your opponent's next turn, prevent all damage from—and effects of—attacks done to this Pokémon.
2 cards
Infinite Increase
This Pokémon gets +30 HP for each [P] Energy attached to it.
2 cards
Insomnia
This Pokémon can't be Asleep.
2 cards
Poison Coating
Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Poisoned.
2 cards
Powder Heal
Once during your turn, you may heal 20 damage from each of your Pokémon.
2 cards
Power Link
If you have Arceus or Arceus ex in play, attacks used by this Pokémon do +30 damage to your opponent's Active Pokémon.
2 cards
Power of Alchemy
Basic Pokémon in play (both yours and your opponent's) have no Abilities.
2 cards
Reckless Shearing
You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw a card.
2 cards
Retreat Directive
Your Active Dondozo has no Retreat Cost.
2 cards
Roar in Unison
Once during your turn, you may take 2 [D] Energy from your Energy Zone and attach it to this Pokémon. If you do, do 30 damage to this Pokémon.
2 cards
Search for Friends
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put a Supporter card from your discard pile into your hand.
2 cards
Sleep Pendulum
Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Asleep.
2 cards
Slow Sear
Once during your turn, you may discard the top card of your opponent's deck.
2 cards
Sticky Membrane
As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon cost 1 [C] more.
2 cards
Strange Singing
At the beginning of your turn, if this Pokémon is in the Active Spot, put a random [P] Pokémon from your deck into your hand.
2 cards
Toughness Aroma
Each of your [G] Pokémon gets +20 HP.
2 cards
Trap Territory
Your opponent's Active Pokémon's Retreat Cost is 1 more.
2 cards
Buggy Evolution
Whenever you attach an Energy from your Energy Zone to this Pokémon, put a random card from your deck that evolves from this Pokémon onto this Pokémon to evolve it.
1 card
Catching Tail
Once during your turn, you may put a random Pokémon Tool card from your deck into your hand.
1 card
Celestial Blessing
If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
1 card
Crystal Body
Prevent all effects of attacks used by your opponent's Pokémon done to this Pokémon.
1 card
Defensive Whirlwind
This Pokémon takes −30 damage from attacks from [F] Pokémon.
1 card
Fade into Darkness
When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.
1 card
Final Scream
If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 10 damage to each of your opponent's Pokémon.
1 card
Fire Breath
Once during your turn, you may make your opponent's Active Pokémon Burned.
1 card
GUARD
This Ability works if you have any Unown in play with an Ability other than GUARD. All of your Pokémon take −10 damage from attacks from your opponent's Pokémon.
1 card
Guard Dog Visage
As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon cost 1 [C] more.
1 card
Guarded Grill
If any damage is done to this Pokémon by attacks, flip a coin. If heads, this Pokémon takes −100 damage from that attack.
1 card
Guts
If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10.
1 card
Hard Coat
This Pokémon takes -20 damage from attacks.
1 card
Heal Block
Pokémon (both yours and your opponent's) can't be healed.
1 card
Illuminate
Once during your turn, you may put a random Pokémon from your deck into your hand.
1 card
Infiltrating Inspection
Once during your turn, when you put this Pokémon from your hand onto your Bench, you may have your opponent reveal their hand.
1 card
Intimidating Fang
As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon do −20 damage.
1 card
Lordly Cheering
As long as this Pokémon is on your Bench, attacks used by your Pokémon that evolve from Poliwhirl do +40 damage to your opponent's Active Pokémon.
1 card
Lunar Plumage
Whenever you attach a [P] Energy from your Energy Zone to this Pokémon, heal 20 damage from this Pokémon.
1 card
Melodious Healing
Once during your turn, you may heal 30 damage from each of your [W] Pokémon.
1 card
Perish Body
If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, flip a coin. If heads, the Attacking Pokémon is Knocked Out.
1 card
Portrait
Once during your turn, if this Pokémon is in the Active Spot, you may look at a random Supporter card from your opponent's hand. Use the effect of that card as the effect of this Ability.
1 card
POWER
This Ability works if you have any Unown in play with an Ability other than POWER. Attacks used by your Pokémon do +10 damage to your opponent's Active Pokémon.
1 card
Refreshing Tea
Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may have your opponent shuffle their hand into their deck. For each remaining point that your opponent needs to win, they draw a card.
1 card
Repelling Wind
Once during your turn, you may switch out your opponent's Active Basic Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
1 card
Rough Skin
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
1 card
Shadow Void
As often as you like during your turn, you may choose 1 of your Pokémon that has damage on it, and move all of its damage to this Pokémon.
1 card
Shell Armor
This Pokémon takes -10 damage from attacks.
1 card
Shell Shield
As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks.
1 card
Snoozing Habit
As long as this Pokémon is in the Active Spot, whenever you attach an Energy from your Energy Zone to it, it is now Asleep.
1 card
Steel Spikes
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
1 card
Surge Surfer
If a Stadium is in play, this Pokémon has no Retreat Cost.
1 card
Thick Fat
This Pokémon takes −20 damage from attacks from [R] or [W] Pokémon.
1 card
Vigor Link
If you have Arceus or Arceus ex in play, attacks used by this Pokémon cost 1 less [C] Energy.
1 card
Wimp Out
During your first turn, this Pokémon has no Retreat Cost.
1 card