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Data

DatabasePokédexTier ListTop CardsCard ListsEvolutionsSetsPacksPull RatesDecksColorsRaritiesMatchups
AttacksAbilitiesWeaknessesCountersCard TypesArtists

Tools

Trading HubOpening SimulatorWonder PickCollectionTournament BracketDeck BuilderTier List Maker
Card MakerBrainstorming BoardCard QuizRandom CardCompareBox SimulatorCoin Flip

Content

Gift CodesStatisticsDeck GuidesBlog
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  5. Fighting

Fighting Abilities in Pokémon TCG Pocket

Browse all 11 Fighting card abilities in Pokémon TCG Pocket. Search by name or effect, and see which cards have each ability.

Filter by type:AllColorlessDarknessDragonFightingFireGrassLightningMetalPsychicWater
  • Exoskeleton

    Fighting

    This Pokémon takes −20 damage from attacks.

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    2 unique cards
  • Guts

    ColorlessFighting

    If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10.

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    2 unique cards
  • Legendary Drive

    FightingLightning

    Once during your turn, when you put this Pokémon from your hand onto your Bench, you may switch it with your Active Pokémon. If you do, move all of your Energy in play to this Pokémon.

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    2 unique cards
  • Power Link

    FightingGrass

    If you have Arceus or Arceus ex in play, attacks used by this Pokémon do +30 damage to your opponent's Active Pokémon.

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    2 unique cards
  • Blessed Salt

    Fighting

    During Pokémon Checkup, heal 10 damage from each of your Pokémon.

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    1 unique card
  • Coordinated Unit

    Fighting

    If you have another Falinks in play, this Pokémon's attacks do +20 damage to your opponent's Active Pokémon, and this Pokémon takes −20 damage from attacks from your opponent's Pokémon.

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    1 unique card
  • Fighting Coach

    Fighting

    Attacks used by your [F] Pokémon do +20 damage to your opponent's Active Pokémon.

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    1 unique card
  • Heal Block

    Fighting

    Pokémon (both yours and your opponent's) can't be healed.

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    1 unique card
  • Offload Pass

    Fighting

    If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, move all [F] Energy from this Pokémon to 1 of your Benched Pokémon.

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    1 unique card
  • Primeval Law

    Fighting

    Your opponent can't play any Pokémon from their hand to evolve their Active Pokémon.

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    1 unique card
  • Shell Armor

    Fighting

    This Pokémon takes −10 damage from attacks.

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    1 unique card