Pokémon TCG Pocket Pull Rates
Every Pokémon TCG Pocket pack uses the same probability tables. Below are the official PTCGP pull rates for Normal Packs, the rare "God Pack", and each individual card slot.
Rates match the official in-game “Offering Rates” screen and are the exact tables used by our pack opening simulator.
At a glance
Guaranteed cards
3 × 1-Diamond
Cards 1–3 of every Normal Pack are always 1-Diamond.
1★ or better per pack
21.1%
Chance that a Normal Pack contains at least one card of 1-Star rarity or above — about 1 in 5 packs.
Crown Rare per pack
0.2%
Chance of at least one Crown Rare in a Normal Pack — about 1 in 500 packs.
Rare Pack chance
0.05%
About 1 in 2,000 packs is a Rare Pack (God Pack) — all five cards are 1-Star or better.
Anatomy of a Normal Pack
Every Normal Pack contains exactly five cards. The first three are always 1-Diamond commons — all the excitement lives in the last two slots, and the 5th card has by far the best odds.

Card 1
Always 1-Diamond

Card 2
Always 1-Diamond

Card 3
Always 1-Diamond


Card 4
Upgraded odds · 4.4% ★

Card 5
Best odds · 17.5% ★
Per-card probabilities
Roughly 1999 out of every 2000 packs you open are Normal Packs. They contain three guaranteed 1-Diamond cards followed by two cards rolled from weighted probability tables.
4th card (Normal Pack)
Upgraded odds5th card (Normal Pack)
Best oddsRare Pack / God Pack (0.05%) — 0.05%
Roughly 1 in 2000 packs is a Rare Pack. Every one of the five cards is rolled from a high-rarity table — meaning the entire pack is full of 1★, 2★, 3★ or Crown Rare cards.
Each card (Rare Pack)
Pack Points: the built-in safety net
There is no hidden pity timer in Pokémon TCG Pocket, but every pack you open grants 5 Pack Points, and any card can be bought outright with points from its expansion. At 2,500 points, even the worst luck guarantees any Crown Rare after 500 packs.
| Rarity | Pack Points |
|---|---|
![]() | 35 |
![]() ![]() | 70 |
![]() ![]() ![]() | 150 |
![]() ![]() ![]() ![]() | 500 |
![]() | 400 |
![]() ![]() | 1,250 |
![]() ![]() ![]() | 1,500 |
![]() | 1,000 |
![]() ![]() | 1,350 |
![]() | 2,500 |
Older sets & special packs
Pack-opening tips
- Pull rates are independent: opening 100 packs in a row doesn't increase your odds of a Crown Rare on pack 101.
- The 5th card is much more generous than the 4th — about a 1 in 7 chance of pulling something rarer than 3-Diamond.
- Want to test the math? Our pack opening simulator uses these exact probabilities.
