Grass Abilities in Pokémon TCG Pocket
Browse all 17 Grass card abilities in Pokémon TCG Pocket. Search by name or effect, and see which cards have each ability.
Power Link


If you have Arceus or Arceus ex in play, attacks used by this Pokémon do +30 damage to your opponent's Active Pokémon.
2 unique cards

Captivating Rhythm

Once during your turn, you may flip a coin. If heads, switch in 1 of your opponent's Benched Pokémon to the Active Spot.
1 unique card
En-fruits-iastic

If this Pokémon has a Pokémon Tool attached, attacks used by this Pokémon cost 1 less [G] Energy.
1 unique card
Extra Heal

Once during your turn, you may heal 60 damage from 1 of your Pokémon ex that has any Energy attached. If you do, discard a random Energy from that Pokémon.
1 unique card
Fluffy Flight

Your Active Pokémon has no Retreat Cost.
1 unique card
Forest Breath

Once during your turn, if this Pokémon is in the Active Spot, you may take a [G] Energy from your Energy Zone and attach it to 1 of your [G] Pokémon.
1 unique card
Fragrance Trap

If this Pokémon is in the Active Spot, once during your turn, you may switch in 1 of your opponent's Benched Basic Pokémon to the Active Spot.
1 unique card
Fragrant Flower Garden

Once during your turn, you may heal 10 damage from each of your Pokémon.
1 unique card
Jungle Totem

Each [G] Energy attached to your [G] Pokémon provides 2 [G] Energy. This effect doesn't stack.
1 unique card
Powder Heal

Once during your turn, you may heal 20 damage from each of your Pokémon.
1 unique card
Quick Growth

At the end of your opponent's turn, if this Pokémon is in the Active Spot, put a random card from your deck that evolves from this Pokémon onto this Pokémon to evolve it.
1 unique card
Solid Shell

This Pokémon takes −20 damage from attacks.
1 unique card
Soothing Wind

Each of your Pokémon that has any Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.
1 unique card
Time Recall

Each of your evolved Pokémon can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)
1 unique card
Toughness Aroma

Each of your [G] Pokémon gets +20 HP.
1 unique card
Trap Territory

Your opponent's Active Pokémon's Retreat Cost is 1 more.
1 unique card
Wimp Out

During your first turn, this Pokémon has no Retreat Cost.
1 unique card