


Magnezone ex and Magnezone Deck Guide in Pokémon TCG Pocket
A double Magnezone toolbox that ramps Energy with Magneton's Volt Charge and closes games with Miraidon ex's Legendary Drive.
This deck feeds one Magneton line into two different Stage 2 payoffs: Magnezone ex as the heavy hitter and the regular Magnezone as a cheap attacker the opponent gets only 1 point for knocking out. Magneton's Volt Charge ability banks
Lightning Energy every turn, Oricorio's Safeguard walls off decks built around Pokémon ex, and Miraidon ex converts everything you have stockpiled into one closing blow. The win condition is trading efficiently with the non-ex pieces, then taking the last knockouts with Storm Blade or Legendary Drive into Hadron Ray.
The decklist
How it works
Magneton is the engine that makes both Stage 2s playable without any Item
acceleration. Its Volt Charge ability lets you take a
Lightning Energy from your Energy Zone once per turn and
attach it to itself, which stacks with your normal attachment for two Energy
per turn. At 80 HP it will not survive serious pressure, so the skill of the
deck is deciding how many turns you can safely charge before evolving. In a
pinch it can even swing for 60 with Spinning Attack for
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Lightning, Colorless.
Magnezone ex is the primary attacker, a 180 HP Stage 2 whose Storm Blade hits
for 130 at a cost of ![]()
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Lightning and
discards one
Lightning Energy from itself after each use.
Because your manual attachment refunds the discard, a Magnezone ex that
evolves with four Energy banked can attack every single turn. Storm Blade
two-shots almost everything in the format, and against
Water Pokémon ex like Suicune ex it deletes 140 HP targets
in one hit thanks to weakness.
The regular Magnezone is the deck's signature trick. Mirror Shot costs
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Lightning, Colorless for 90 damage, and if the
Defending Pokémon tries to attack on the next turn, your opponent flips a
coin, with tails blanking the attack entirely. At 150 HP for only 1 point, it
is a miserable target: opponents either burn a big attacker's turn into a coin
flip or feed you tempo. Two Mirror Shots remove 180 HP, enough to clear most
Pokémon ex on its own.
Miraidon ex is the finisher you keep in hand all game. Its Legendary Drive
ability triggers when you put it from your hand onto your Bench, letting it
switch straight into the Active Spot and move all of your Energy in play onto
itself. Hadron Ray then costs
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Colorless and deals 20 plus 20 more
for each
Lightning Energy attached, so five absorbed
Energy means a 120 damage strike. It drains your whole board to do it, so save
the play for a knockout that decides the game.
Matchups
| Matchup | Favorability | How to play it |
|---|---|---|
| Zoroark ex Mega Absol ex | Favored | Both of their attackers are Pokémon ex, so an Active Oricorio takes zero damage from Brutal Bash and Darkness Claw while Magneton charges in peace. Play your key Supporters early since Darkness Claw discards one from your hand each turn. Storm Blade two-shots Zoroark ex at 150 HP, and Storm Blade plus Mirror Shot removes Mega Absol ex at 170. |
| Mega Altaria ex Espeon | Even | Mega Harmony caps at 130 with a full bench, so Magnezone ex always survives one hit and answers back; Storm Blade plus Mirror Shot covers Mega Altaria ex's 190 HP, and that knockout alone is worth 3 points. Espeon is their Safeguard breaker: Hypnoblast puts Oricorio to sleep for 40, so use Cyrus to drag a damaged Espeon up and remove its 90 HP with Mirror Shot. |
| Suicune ex Baxcalibur | Even | Suicune ex is a |
| Miraidon ex Magnezone | Unfavored | Their Magnezone ignores Safeguard, knocks out a 70 HP Oricorio with one Mirror Shot, and its coin flip effect can blank your Storm Blade turns. Trade Mirror Shots, line up their 140 HP Miraidon ex for Mirror Shot into Storm Blade, and hold your own Miraidon ex in hand as the Legendary Drive counterpunch; Professor Turo can shuffle it back if it takes damage. |
| Mega Lucario ex Hitmontop | Heavily unfavored | Every Pokémon in this deck is weak to |
Tech options and swaps
The one-of Trainers are the adjustable part of the list. Giant Cape's +20 HP usually belongs on Magnezone ex, giving it room to absorb a turn of bench chip on top of a big hit, though moving it to the regular Magnezone for a 170 HP one-point wall is excellent in slower games. Cyrus drags up damaged Bench-sitters for Mirror Shot knockouts, and Professor Turo is there to shuffle a wounded Miraidon ex back into the deck and deny 2 points. If you rarely need that reset, cut Professor Turo for a second Pokémon Center Lady or Copycat, and against ex-heavy fields a second copy of the regular Magnezone over Giant Cape makes the one-point wall plan even more consistent.
How to pilot it
Mulligan for Magnemite. Poké Ball finds any Basic, and Lisia only fetches Basic Pokémon with 50 HP or less, which in this list means Magnemite and nothing else, so she finds it reliably. The ideal opening is Magnemite in the Active Spot with Oricorio behind it; against ex-centered decks you can instead lead Oricorio and set up in safety. If you go first you get no Energy attachment on turn 1, so just develop your board.
From turn 2, evolve into Magneton and start double-ramping: Volt Charge from the Energy Zone plus your manual attachment. Clemont reliably finds Magneton, the only card in this list he can fetch. Do not evolve right away. Volt Charge only works while Magneton is in play, so bank four
Lightning Energy before evolving into Magnezone ex; enough for Storm Blade's ![]()
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Lightning cost plus a spare for the self-discard, while your attachment each turn keeps it firing. The second Magneton becomes the regular Magnezone, which only needs ![]()
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Lightning, Colorless and is the better evolution when you are behind on points.
Keep Miraidon ex in your hand until the closing turn. Legendary Drive only triggers when it comes down from hand, and it vacuums every Energy you have in play, leaving your Magnezones empty. Played right it steals games; played early it is a 140 HP Basic worth 2 points. Common misplays: benching Miraidon ex as a generic attacker, evolving Magneton into Magnezone ex before it has banked enough Energy with Volt Charge, starving Magnezone ex of the attachment that refunds its Storm Blade discard, and filling all three Bench slots so there is no room for the Legendary Drive turn.
Deck strengths
- Built-in Energy acceleration through Volt Charge with no Item support needed
- Oricorio's Safeguard completely blanks decks whose only attackers are Pokémon ex
- The non-ex Magnezone trades brilliantly: 150 HP, 90 damage, and only 1 point when it falls
- Miraidon ex gives the deck a comeback finish most setup decks lack
Deck weaknesses
- Every single Pokémon is weak to
Fighting, so one bad matchup is nearly unwinnable - No evolution shortcuts: both Stage 2s must come through Magneton manually, which is slow
- Only one copy of each Magnezone, so an early knockout on the wrong piece cripples the plan
- Leans on 80 HP Magneton surviving and on coin flips from Mirror Shot for defense
Is it worth building?
The cost is concentrated in two cards: Magnezone ex and Miraidon ex, one copy each, with the rest of the list cheap, so it costs far less than decks demanding two copies of a premium ex. It suits patient players who enjoy setup decks with real decision points: when to evolve, which Magnezone to commit, and when to cash in Legendary Drive. If your local ladder is full of
Fighting decks, build something else first; otherwise this is a rewarding list that punishes ex-heavy fields and keeps games winnable from behind.















