Ancient Booster Energy Capsule
Darkrai
Koraidon ex
Tier BFightingDarknessUpdated June 9, 2026

Koraidon ex and Darkrai Deck Guide in Pokémon TCG Pocket

A dual-type aggro deck that chips with Nightmare Aura, stalls with sleep, and closes with one explosive Legendary Drive turn

This deck pairs the Darkness DarknessDarkness disruption package of Darkrai and Darkrai ex with Koraidon ex, a Fighting FightingFighting attacker that can hit for 110 out of nowhere thanks to its Legendary Drive ability. The plan is simple: rack up passive damage and sleep turns early, then drop Koraidon ex from hand, pull every Energy in play onto it, and start taking knockouts. Every Pokémon in the list is a Basic, so the deck sets up fast.

The decklist

Deck Breakdown
Pokémon6
Basic6
Evolution0
Trainer14
Item9
Supporter3
Tool2
Total20
Opening Hand Probabilities
Possible StarterForced Starter
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Koraidon ex B3A #36
51.37%
17.52%
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Darkrai A2 #109
51.37%
17.52%
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Darkrai ex A2 #110
51.37%
17.52%

How it works

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Koraidon ex is the finisher. World Wrecker costs FightingFighting FightingFighting FightingFighting and hits for 110, discarding the top card of your deck each time. The real engine is Legendary Drive: once during your turn, when you put Koraidon ex from your hand onto your Bench, you may switch it with your Active Pokémon and move all of your Energy in play onto it. That means you can bank Energy on other Pokémon for several turns, then promote a fresh 150 HP attacker that is immediately ready to swing.

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Darkrai ex is your early game. Its Nightmare Aura ability deals 20 damage to the opposing Active Pokémon every time you attach a DarknessDarkness Energy from your Energy Zone to it, so it pressures the board before it ever attacks. Dark Prism costs

DarknessDarknessDarknessDarkness

ColorlessColorless for a clean 80, and with 140 HP it usually survives long enough to attack twice. Aura chip plus Dark Prism puts most non ex attackers in knockout range fast.

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The regular Darkrai is the glue. Dark Void costs DarknessDarkness DarknessDarkness ColorlessColorless for 60 and puts the opposing Active Pokémon to Sleep, which can shut down a whole turn if the wake up flip fails. Because it is not an ex, your opponent only earns 1 point for knocking it out, so it is the perfect Pokémon to leave in front while you stockpile Energy. Its 110 HP is respectable for a single point attacker.

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The trainer suite keeps everything flowing. Poké Ball pulls a random Basic from your deck, and since every Pokémon here is a Basic it always finds a live body. Pokémon Communication swaps a Pokémon in your hand for a random one from your deck, turning a spare Darkrai into a missing Koraidon ex. Professor's Research draws 2 cards, X Speed cuts your Active Pokémon's Retreat Cost by 1 for the turn, and Potion heals 20.

Matchups

MatchupFavorabilityHow to play it
Giratina ex and Darkrai exFavoredTheir Darkrai ex chips you, but yours chips back while Dark Void sleep turns steal their tempo. Two World Wreckers remove a 150 HP Giratina ex, and your Legendary Drive turn usually arrives first.
Bellibolt ex and MagnezoneFavoredThis slower deck needs time to assemble its board, and your all Basic lineup attacks first. Lead Darkrai ex, stack Nightmare Aura damage every turn, and save Koraidon ex to clean up survivors.
Mega Lucario ex and DarkraiEvenBoth sides race with chip damage, but remember that knocking out their Mega ex awards 3 points and wins on the spot. Use Dark Void to slow their setup, keep Potion for your Active attacker, and aim Koraidon ex at the Mega once it commits.
Mega Sceptile ex and Teal Mask Ogerpon exUnfavoredBoth Darkrai and Darkrai ex are weak to Grass GrassGrass, so their attackers hit your dark side for an extra 20. Pivot the game plan onto Koraidon ex, which takes neutral damage, and spend your sleep turns buying time to charge it.
Flutter Mane ex and Mega Gardevoir exHeavily unfavoredKoraidon ex is weak to Psychic PsychicPsychic, so every hit lands 20 harder and your finisher folds early. Lean on the Darkrai pair, fish for consecutive sleep flips, and only commit Koraidon ex when it can take a knockout immediately.

Tech options and swaps

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The flexible slots are the Tools and Tool hate. Ancient Booster Energy Capsule is a Tool that supports Ancient paradox Pokémon like Koraidon ex; it is a Tool only, never an attached Energy, so it does not pay attack costs. Guzma discards every Tool attached to your opponent's Pokémon, and Field Blower offers similar cleanup of opposing Tools and Stadiums as an Item, so it does not compete with your Supporter for the turn. Against fields light on Tools these are the first cuts, but against Tool heavy lists keep all three.

How to pilot it

  1. Going first means no Energy attachment on turn 1, so use that turn to place Pokémon and dig with Poké Ball. The ideal opener is Darkrai or Darkrai ex up front with a second attacker on the Bench.
  2. Your Energy Zone generates one Energy per turn and can produce either DarknessDarkness or FightingFighting in this deck. Send every DarknessDarkness attachment to Darkrai ex to trigger Nightmare Aura for 20, and park FightingFighting attachments anywhere safe, because Legendary Drive collects them later.
  3. Use Dark Void early. Sixty damage plus Sleep forces a wake up flip, and a failed flip is a free turn of chip damage and Energy banking for you.
  4. Hold Koraidon ex in hand. Legendary Drive only triggers when it comes down from your hand onto the Bench, so it does nothing for a Koraidon ex already in play. Wait until three FightingFighting Energy are in play, then deploy it, switch it in, and swing for 110.
  5. Sequence Items before attacking. X Speed gets a damaged Darkrai out of the Active spot cheaply, and Potion is best spent keeping Darkrai ex alive for one more Aura trigger.
  6. Manage points. Feed the opponent the 1 point Darkrai while protecting your ex attackers, because each surrenders 2 points and the game ends at 3.

The most common misplays are benching Koraidon ex early just to feel safe, which wastes Legendary Drive, and stacking DarknessDarkness Energy that cannot pay World Wrecker's triple FightingFighting cost. Also remember the Bench holds at most 3 Pokémon, so leave a landing spot for your second Koraidon ex.

Deck strengths

  • Every Pokémon is a Basic, so setup is fast and Poké Ball always hits
  • Nightmare Aura generates damage every turn without attacking
  • Dark Void sleep turns disrupt slower decks badly
  • Legendary Drive lets Koraidon ex skip the usual charging turns in the Active spot
  • A 1 point wall in Darkrai protects your 2 point ex attackers

Deck weaknesses

  • World Wrecker needs three FightingFighting Energy exactly, so a DarknessDarkness heavy run of attachments stalls it
  • Both Darkrai cards share a Grass GrassGrass weakness while Koraidon ex carries a Psychic PsychicPsychic one
  • World Wrecker discards the top card of your deck, which can mill a card you needed
  • Professor's Research is the only raw draw, so some hands run out of gas

Is it worth building?

Yes, if you enjoy aggressive decks with a timing puzzle at their core. The Darkrai engine is cheap for anyone who has played Darkness decks before, and Koraidon ex is the only new investment. It will not outmuscle the format's top Mega ex strategies, and the Psychic PsychicPsychic matchup is genuinely rough, but patient Energy banking and well timed Legendary Drive turns deliver wins that feel earned.

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