


Mega Lopunny ex and Lucario Deck Guide in Pokémon TCG Pocket
Stack Lucario's damage boost onto Mega Lopunny ex's coin-flip haymakers and let Will rig the flips in your favor.
This is a fighting aggro deck that turns Mega Lopunny ex's volatile Rapid Smashers into a reliable knockout machine. Lucario sits on the bench adding 20 damage to every fighting attack while Will guarantees your first coin flip lands heads, so your big swings always connect. The win condition is simple: punish the lightning-heavy field with
Fighting weakness damage and take 3 points before the opponent's psychic attackers find your soft underbelly.
The decklist
How it works
Mega Lopunny ex is the main attacker, a 190 HP Stage 1 that evolves from
Buneary. Rapid Smashers costs ![]()
Fighting and flips
2 coins, dealing 90 damage for each heads, and it leaves the opponent's Active
Pokémon Confused either way. The spread is brutal: one heads is 90, two heads
is 180, and with Lucario coaching from the bench those numbers become 110 and
200 against the Active Pokémon. Remember that it gives up 3 points when
knocked out, so a single bad turn with Mega Lopunny ex in front can end the
game outright.
Lucario is the engine that makes the math work. Its Fighting Coach ability
reads: attacks used by your
Fighting Pokémon do +20 damage
to your opponent's Active Pokémon. That boost applies to every attacker in the
deck except Buneary, including Lucario itself, whose Submarine Blow hits for
40 plus its own coaching for ![]()
Fighting. With 100
HP it is fragile in the Active Spot, so the ideal Lucario never attacks and
just sits on the bench turning near misses into knockouts.
Hitmontop is the early aggressor and the deck's only way to touch the bench.
Piercing Spin costs a single
Fighting for 20 damage, and
this attack also does 20 damage to 1 of your opponent's Benched Pokémon. That
chip pre-softens evolving threats and puts damage on benched Pokémon for Cyrus
to drag into the Active Spot later. An 80 HP Basic that attacks on the first
possible turn is exactly what an aggro deck wants while Buneary grows up.
Will is what separates this list from a pure gamble. After you play it, the next time you flip any number of coins for the effect of an attack, Ability, or Trainer card on that turn, the first coin flip will definitely be heads. That converts Rapid Smashers from a possible whiff into a guaranteed 110 with Lucario in play, and it does the same for Buneary's Double Kick in the early game. Save your two copies for the turns where a guaranteed knockout actually closes a point, not just for comfort.
Matchups
| Matchup | Favorability | How to play it |
|---|---|---|
| Miraidon ex Magnezone | Heavily favored | Both attackers are lightning types and take +20 from your |
| Magnezone ex Magnezone | Favored | Magnezone ex has 180 HP and is weak to |
| Suicune ex Baxcalibur | Even | No weakness applies in either direction, and Crystal Waltz scales 20 for each Benched Pokémon on both sides, so keep your own bench at Lucario plus one evolving piece to cap their damage. Use Hitmontop to put 20 on the benched Baxcalibur, then Cyrus drags it up where two coached heads on Rapid Smashers deal 200 and cut off the Ice Maker Energy acceleration. |
| Mega Altaria ex Espeon | Unfavored | Your entire fighting line is weak to psychic, and Mega Harmony reaches 130 against a full bench, which becomes 150 into your Pokémon and two-shots even Mega Lopunny ex. Your out is speed: a coached one-heads Rapid Smashers hits 110 and removes Espeon at 90 HP on the spot, and two heads with Lucario is 200, enough to knock out the 190 HP Mega Altaria ex for all 3 points at once. |
| Mega Altaria ex Gourgeist | Heavily unfavored | Gourgeist's Soul Shot deals 70 for one |
Tech options and swaps
Cyrus and Copycat are the flexible one-of slots. Cyrus switches in one of the opponent's damaged Benched Pokémon, which converts Hitmontop's bench chip into forced knockouts and strands clunky retreaters in front of Rapid Smashers. Copycat shuffles your hand away and draws a card for each card in the opponent's hand, a strong reset after you have dumped your early plays. Against grindy decks that hold big hands, a second Copycat over Cyrus gives more refuel; against benches full of evolving Basics, a second Cyrus over Copycat closes games faster. You can also trim one X Speed for the second copy of either Supporter if your local field is slow, though the pivot speed is usually worth keeping.
How to pilot it
In the opening hand you want Buneary plus any second Basic, with Poké Ball pulling whatever is missing. Lead Buneary or Hitmontop and bench Riolu immediately, since nothing can evolve on turn 1 or on the turn it enters play, and the player going first does not even attach Energy that first turn. Attach
Fighting from the Energy Zone to your Active each turn: Hitmontop can start spinning with one, while Buneary's Double Kick costs
Colorless and flips 2 coins for 20 per heads, a fine Will target while you wait.
The ideal curve is Buneary turn 1, evolve into Mega Lopunny ex on turn 2 while Riolu sits behind it, then Lucario on turn 3 so Fighting Coach is live the moment Rapid Smashers comes online with its second Energy. Riolu is more than Lucario food: Fighting Fist costs
Fighting for 10 plus 30 more if the opponent's Active Pokémon is a Pokémon ex, so a coached Riolu hits an Active ex for 60.
Common misplays to avoid: attacking with an un-coached Rapid Smashers and no Will when a whiff loses the game, filling your bench to three against Crystal Waltz or Mega Harmony, retreating Lucario manually for 2 Energy when X Speed drops it to 1, and promoting Mega Lopunny ex into a psychic attacker that can two-shot it. Sequence Will before the attack on knockout turns, never after drawing into nothing.
Deck strengths
- Fighting typing adds +20 to the lightning decks at the top of the field
- Will plus Fighting Coach turns coin-flip damage into guaranteed 110 minimum swings
- Hitmontop's bench chip combos with Cyrus for forced knockouts
- Cheap attackers at every Energy count keep pressure from turn 1
Deck weaknesses
- Every evolved attacker is weak to psychic, so Mega Altaria ex lines are miserable
- Losing Mega Lopunny ex hands over 3 points and usually the game
- Two heads or nothing variance still exists once both Will are spent
- No healing, no draw beyond Professor's Research and Copycat, and no answer to a slow start
Is it worth building?
The cost is concentrated in two copies of Mega Lopunny ex, with Lucario and Hitmontop being far easier pulls and the Trainer suite built from common staples like Professor's Research, Poké Ball, and X Speed. That makes it one of the cheaper Mega builds to assemble. It suits aggressive players who enjoy playing the odds and squeezing certainty out of them, and anyone facing a queue full of Miraidon ex and Magnezone variants will feel the weakness math immediately. If your area is saturated with psychic decks, build something else first; otherwise this is a fast, punchy list that wins quickly and loses honestly.













