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  5. Mega Lopunny ex and Lucario Deck Guide in Pokémon TCG Pocket
Riolu
Mega Lopunny ex
Buneary
Tier BColorlessFightingUpdated June 12, 2026

Mega Lopunny ex and Lucario Deck Guide in Pokémon TCG Pocket

Stack Lucario's damage boost onto Mega Lopunny ex's coin-flip haymakers and let Will rig the flips in your favor.

This is a fighting aggro deck that turns Mega Lopunny ex's volatile Rapid Smashers into a reliable knockout machine. Lucario sits on the bench adding 20 damage to every fighting attack while Will guarantees your first coin flip lands heads, so your big swings always connect. The win condition is simple: punish the lightning-heavy field with FightingFighting weakness damage and take 3 points before the opponent's psychic attackers find your soft underbelly.

The decklist

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Deck Breakdown
Pokémon10
Basic6
Evolution4
Trainer10
Item4
Supporter6
Tool0
Total20
Opening Hand Probabilities
Possible StarterForced Starter
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Buneary B1A #62
51.37%
17.52%
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Riolu B3 #79
51.37%
17.52%
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Hitmontop A4 #102
51.37%
17.52%

How it works

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Mega Lopunny ex is the main attacker, a 190 HP Stage 1 that evolves from Buneary. Rapid Smashers costs FightingFightingFighting and flips 2 coins, dealing 90 damage for each heads, and it leaves the opponent's Active Pokémon Confused either way. The spread is brutal: one heads is 90, two heads is 180, and with Lucario coaching from the bench those numbers become 110 and 200 against the Active Pokémon. Remember that it gives up 3 points when knocked out, so a single bad turn with Mega Lopunny ex in front can end the game outright.

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Lucario is the engine that makes the math work. Its Fighting Coach ability reads: attacks used by your FightingFighting Pokémon do +20 damage to your opponent's Active Pokémon. That boost applies to every attacker in the deck except Buneary, including Lucario itself, whose Submarine Blow hits for 40 plus its own coaching for FightingFightingFighting. With 100 HP it is fragile in the Active Spot, so the ideal Lucario never attacks and just sits on the bench turning near misses into knockouts.

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Hitmontop is the early aggressor and the deck's only way to touch the bench. Piercing Spin costs a single FightingFighting for 20 damage, and this attack also does 20 damage to 1 of your opponent's Benched Pokémon. That chip pre-softens evolving threats and puts damage on benched Pokémon for Cyrus to drag into the Active Spot later. An 80 HP Basic that attacks on the first possible turn is exactly what an aggro deck wants while Buneary grows up.

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Will is what separates this list from a pure gamble. After you play it, the next time you flip any number of coins for the effect of an attack, Ability, or Trainer card on that turn, the first coin flip will definitely be heads. That converts Rapid Smashers from a possible whiff into a guaranteed 110 with Lucario in play, and it does the same for Buneary's Double Kick in the early game. Save your two copies for the turns where a guaranteed knockout actually closes a point, not just for comfort.

Matchups

MatchupFavorabilityHow to play it
Miraidon ex MagnezoneHeavily favoredBoth attackers are lightning types and take +20 from your FightingFighting attacks. Snipe with Hitmontop early, then a Will-backed Rapid Smashers with Lucario in play deals at least 130, so Miraidon ex at 140 HP falls to any prior chip and two heads is 220 for a clean knockout worth 2 points. Magnezone needs three Energy for Mirror Shot, so pressure it before it ever attacks.
Magnezone ex MagnezoneFavoredMagnezone ex has 180 HP and is weak to FightingFighting, so two heads on Rapid Smashers with Lucario is 220 and a one-shot for 2 points. Storm Blade hits for 130 and removes everything except Mega Lopunny ex, so keep Lucario and Hitmontop out of the Active Spot once their Energy is online, and use Will to make sure your swings land before Storm Blade comes back around.
Suicune ex BaxcaliburEvenNo weakness applies in either direction, and Crystal Waltz scales 20 for each Benched Pokémon on both sides, so keep your own bench at Lucario plus one evolving piece to cap their damage. Use Hitmontop to put 20 on the benched Baxcalibur, then Cyrus drags it up where two coached heads on Rapid Smashers deal 200 and cut off the Ice Maker Energy acceleration.
Mega Altaria ex EspeonUnfavoredYour entire fighting line is weak to psychic, and Mega Harmony reaches 130 against a full bench, which becomes 150 into your Pokémon and two-shots even Mega Lopunny ex. Your out is speed: a coached one-heads Rapid Smashers hits 110 and removes Espeon at 90 HP on the spot, and two heads with Lucario is 200, enough to knock out the 190 HP Mega Altaria ex for all 3 points at once.
Mega Altaria ex GourgeistHeavily unfavoredGourgeist's Soul Shot deals 70 for one PsychicPsychic Energy, which is 90 into your psychic-weak attackers, knocking out Hitmontop and Riolu instantly and two-shotting Lucario. Use Will plus Fighting Coach to guarantee 110 and remove the 110 HP Gourgeist the moment it shows up, and never leave a coached Lucario exposed, because losing your bench support makes the Mega Altaria ex race unwinnable.

Tech options and swaps

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Cyrus and Copycat are the flexible one-of slots. Cyrus switches in one of the opponent's damaged Benched Pokémon, which converts Hitmontop's bench chip into forced knockouts and strands clunky retreaters in front of Rapid Smashers. Copycat shuffles your hand away and draws a card for each card in the opponent's hand, a strong reset after you have dumped your early plays. Against grindy decks that hold big hands, a second Copycat over Cyrus gives more refuel; against benches full of evolving Basics, a second Cyrus over Copycat closes games faster. You can also trim one X Speed for the second copy of either Supporter if your local field is slow, though the pivot speed is usually worth keeping.

How to pilot it

In the opening hand you want Buneary plus any second Basic, with Poké Ball pulling whatever is missing. Lead Buneary or Hitmontop and bench Riolu immediately, since nothing can evolve on turn 1 or on the turn it enters play, and the player going first does not even attach Energy that first turn. Attach FightingFighting from the Energy Zone to your Active each turn: Hitmontop can start spinning with one, while Buneary's Double Kick costs ColorlessColorless and flips 2 coins for 20 per heads, a fine Will target while you wait.

The ideal curve is Buneary turn 1, evolve into Mega Lopunny ex on turn 2 while Riolu sits behind it, then Lucario on turn 3 so Fighting Coach is live the moment Rapid Smashers comes online with its second Energy. Riolu is more than Lucario food: Fighting Fist costs FightingFighting for 10 plus 30 more if the opponent's Active Pokémon is a Pokémon ex, so a coached Riolu hits an Active ex for 60.

Common misplays to avoid: attacking with an un-coached Rapid Smashers and no Will when a whiff loses the game, filling your bench to three against Crystal Waltz or Mega Harmony, retreating Lucario manually for 2 Energy when X Speed drops it to 1, and promoting Mega Lopunny ex into a psychic attacker that can two-shot it. Sequence Will before the attack on knockout turns, never after drawing into nothing.

Deck strengths

  • Fighting typing adds +20 to the lightning decks at the top of the field
  • Will plus Fighting Coach turns coin-flip damage into guaranteed 110 minimum swings
  • Hitmontop's bench chip combos with Cyrus for forced knockouts
  • Cheap attackers at every Energy count keep pressure from turn 1

Deck weaknesses

  • Every evolved attacker is weak to psychic, so Mega Altaria ex lines are miserable
  • Losing Mega Lopunny ex hands over 3 points and usually the game
  • Two heads or nothing variance still exists once both Will are spent
  • No healing, no draw beyond Professor's Research and Copycat, and no answer to a slow start

Is it worth building?

The cost is concentrated in two copies of Mega Lopunny ex, with Lucario and Hitmontop being far easier pulls and the Trainer suite built from common staples like Professor's Research, Poké Ball, and X Speed. That makes it one of the cheaper Mega builds to assemble. It suits aggressive players who enjoy playing the odds and squeezing certainty out of them, and anyone facing a queue full of Miraidon ex and Magnezone variants will feel the weakness math immediately. If your area is saturated with psychic decks, build something else first; otherwise this is a fast, punchy list that wins quickly and loses honestly.

Related deck guides

Tier A+
Darkrai
Riolu
Mega Lucario ex
FightingDarknessColorless

Mega Lucario ex and Darkrai Deck Guide in Pokémon TCG Pocket

Stall, chip, and sweep with this high-damage Fighting-type strategy

Tier B
Koraidon ex
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ColorlessFighting

Great Tusk and Koraidon ex Deck Guide in Pokémon TCG Pocket

Smash through the format with an Ancient aggro core that trades cheap knockouts with Great Tusk and closes games with Koraidon ex.

Tier S
Eevee
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Mega Altaria ex and Espeon Deck Guide in Pokémon TCG Pocket

Fill your bench, swing for up to 130, and out-heal the opponent with Espeon ex.

Tier S
Lucario
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Mega Lucario ex
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Mega Lucario ex and Hitmontop Deck Guide in Pokémon TCG Pocket

A lean Fighting build that powers Fighting Pulse up to 160 damage with Lucario's Fighting Coach while Hitmontop trades cheap points early

Tier A+
Swablu
Mega Altaria ex
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Darkrai and Mega Altaria ex Deck Guide in Pokémon TCG Pocket

Nightmare Aura chip damage sets up clean Mega Harmony knockouts in a deck that attacks from two directions at once.

Tier A+
Iron Crown
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Iron Valiant and Mega Altaria ex Deck Guide in Pokémon TCG Pocket

A Future-focused deck that pressures early and finishes strong with Mega Altaria ex's scaling damage.