Duyệt tất cả 148 năng lực thẻ trong Pokémon TCG Pocket. Tìm theo tên hoặc hiệu ứng và xem thẻ nào có từng năng lực.
This Pokémon takes −20 damage from attacks.






If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.



At the end of your turn, if this Pokémon is in the Active Spot, draw a card.



This Pokémon takes −20 damage from attacks.


Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.


Once during your turn, when you put this Pokémon from your hand onto your Bench, you may switch it with your Active Pokémon. If you do, move all of your Energy in play to this Pokémon.


If you have Arceus or Arceus ex in play, attacks used by this Pokémon do +30 damage to your opponent's Active Pokémon.


If you have Arceus or Arceus ex in play, this Pokémon takes −30 damage from attacks.


If you have Arceus or Arceus ex in play, this Pokémon has no Retreat Cost.


This Pokémon takes −30 damage from attacks from [R] or [W] Pokémon.


Once during your turn, if this Pokémon is on your Bench, you may move 30 damage that your Active Pokémon has on it to this Pokémon.

Once during your turn, when you put this Pokémon from your hand onto your Bench, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

This Pokémon takes −30 damage from attacks.

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.

At the end of each turn, if your opponent's Active Pokémon is Asleep, do 20 damage to that Pokémon.

During Pokémon Checkup, heal 10 damage from each of your Pokémon.

As long as this Pokémon is in the Active Spot, it can evolve during your first turn or the turn you play it.

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.

Once during your turn, you may take a [P] Energy from your Energy Zone and attach it to this Pokémon. If you use this Ability, your turn ends.

Whenever you attach an Energy from your Energy Zone to this Pokémon, put a random card from your deck that evolves from this Pokémon onto this Pokémon to evolve it.

Once during your turn, you may flip a coin. If heads, switch in 1 of your opponent's Benched Pokémon to the Active Spot.

If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.

Once during your turn, you may put a random Pokémon Tool card from your deck into your hand.

If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.

Once during your turn, you may choose either player. Look at the top card of that player's deck.

As long as this Pokémon is in the Active Spot, whenever you attach an Energy from your Energy Zone to it, it is now Asleep.

Once during your turn, you may attach a [R] Energy from your discard pile to this Pokémon. If you do, do 20 damage to this Pokémon.

Once during your turn, you may heal 20 damage from your Active Pokémon.

If you have another Falinks in play, this Pokémon's attacks do +20 damage to your opponent's Active Pokémon, and this Pokémon takes −20 damage from attacks from your opponent's Pokémon.

Prevent all effects of attacks used by your opponent's Pokémon done to this Pokémon.

Once during your turn, if you have Arceus or Arceus ex in play, you may do 30 damage to your opponent's Active Pokémon.

Attacks used by your [P] Pokémon and [M] Pokémon do +30 damage to your opponent's Active Pokémon.

Once during your turn, if this Pokémon is in the Active Spot, you may switch in 1 of your opponent's Benched Pokémon that has damage on it to the Active Spot.

Once during your turn, you may look at the top card of your deck.

This Pokémon takes −30 damage from attacks from [F] Pokémon.

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put 2 random Pokémon Tool cards from your discard pile into your hand.

When this Pokémon is first damaged by an attack after coming into play, prevent that damage.

Once during your turn, if this Pokémon is on your Bench, you may discard all Pokémon Tools from your opponent's Active Pokémon. If you do, discard this Pokémon.

As long as this Pokémon is in play, it is [W] and [F] type.

As long as this Pokémon is in play, it is [F] and [D] type.

Once during your turn, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

As long as this Pokémon is in the Active Spot, whenever your opponent attaches an Energy from their Energy Zone to 1 of their Pokémon, do 20 damage to that Pokémon.

If this Pokémon has a Pokémon Tool attached, attacks used by this Pokémon cost 1 less [G] Energy.

Once during your turn, you may move all [D] Energy from each of your Pokémon to this Pokémon.

Once during your turn, you may heal 60 damage from 1 of your Pokémon ex that has any Energy attached. If you do, discard a random Energy from that Pokémon.

This Pokémon can't be affected by any Special Conditions.

When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.

If you have Latias in play, this Pokémon has no Retreat Cost.

Attacks used by your [F] Pokémon do +20 damage to your opponent's Active Pokémon.

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 10 damage to each of your opponent's Pokémon.

Once during your turn, you may make your opponent's Active Pokémon Burned.

Each of your Pokémon that has any [P] Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.

Your Active Pokémon has no Retreat Cost.

Once during your turn, if this Pokémon is in the Active Spot, you may take a [G] Energy from your Energy Zone and attach it to 1 of your [G] Pokémon.

If this Pokémon is in the Active Spot, once during your turn, you may switch in 1 of your opponent's Benched Basic Pokémon to the Active Spot.

Once during your turn, you may heal 10 damage from each of your Pokémon.

Once during your turn, if this Pokémon is in the Active Spot, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

At the end of your turn, if this Pokémon is in the Active Spot, heal 20 damage from it.

Attacks used by your Future Pokémon cost 1 less [C] Energy.

Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Poisoned.

This Ability works if you have any Unown in play with an Ability other than GUARD. All of your Pokémon take −10 damage from attacks from your opponent's Pokémon.

As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon cost 1 [C] more.

If any damage is done to this Pokémon by attacks, flip a coin. If heads, this Pokémon takes −100 damage from that attack.

If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10.

Once during your turn, you may remove a random Special Condition from your Active Pokémon.

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may draw 2 cards.

This Pokémon takes -20 damage from attacks.

Pokémon (both yours and your opponent's) can't be healed.

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may heal 60 damage from 1 of your [W] Pokémon.

If this Pokémon has full HP, it takes −40 damage from attacks from your opponent's Pokémon.

Once during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.

Once during your turn, you may put a random Pokémon from your deck into your hand.

If your opponent's Pokémon is Knocked Out by damage from this Pokémon's attacks, during your opponent's next turn, prevent all damage from—and effects of—attacks done to this Pokémon.

Once during your turn, when you put this Pokémon from your hand onto your Bench, you may have your opponent reveal their hand.

This Pokémon gets +30 HP for each [P] Energy attached to it.

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 50 damage to the Attacking Pokémon.

This Pokémon can't be Asleep.

As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon do −20 damage.

Each [G] Energy attached to your [G] Pokémon provides 2 [G] Energy. This effect doesn't stack.

If this Pokémon has any Energy attached, it has no Retreat Cost.

As long as this Pokémon is on your Bench, attacks used by your Pokémon that evolve from Poliwhirl do +40 damage to your opponent's Active Pokémon.

Whenever you attach a [P] Energy from your Energy Zone to this Pokémon, heal 20 damage from this Pokémon.

Once during your turn, you may heal 30 damage from each of your [W] Pokémon.

Once during your turn, you may switch your Active [M] Pokémon with 1 of your Benched Pokémon.

Your opponent's Active Pokémon takes +10 damage from being Poisoned.

Whenever you attach a [D] Energy from your Energy Zone to this Pokémon, do 20 damage to your opponent's Active Pokémon.

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, move all [F] Energy from this Pokémon to 1 of your Benched Pokémon.

Once during your turn, you may discard 1 [R] Energy from this Pokémon in order to use this Ability. During this turn, attacks used by your [R] Pokémon do +50 damage to your opponent's Active Pokémon.

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, flip a coin. If heads, the Attacking Pokémon is Knocked Out.

Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Confused.

Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Poisoned.

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, the Attacking Pokémon is now Poisoned.

Once during your turn, if this Pokémon is in the Active Spot, you may look at a random Supporter card from your opponent's hand. Use the effect of that card as the effect of this Ability.

Once during your turn, you may heal 20 damage from each of your Pokémon.

This Ability works if you have any Unown in play with an Ability other than POWER. Attacks used by your Pokémon do +10 damage to your opponent's Active Pokémon.

Basic Pokémon in play (both yours and your opponent's) have no Abilities.

Your opponent can't play any Pokémon from their hand to evolve their Active Pokémon.

Once during your turn, you may take 1 [P] Energy from your Energy Zone and attach it to the [P] Pokémon in the Active Spot.

Once during your turn, you may move all [P] Energy from 1 of your Benched [P] Pokémon to your Active Pokémon.

Once during your turn, if this Pokémon is in the Active Spot, you may heal 30 damage from 1 of your Pokémon.

You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw a card.

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may have your opponent shuffle their hand into their deck. For each remaining point that your opponent needs to win, they draw a card.

Once during your turn, you may switch out your opponent's Active Basic Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

Your Active Dondozo has no Retreat Cost.

Once during your turn, if this Pokémon is on your Bench, you may switch it with your Active Pokémon.

Once during your turn, you may take 2 [D] Energy from your Energy Zone and attach it to this Pokémon. If you do, do 30 damage to this Pokémon.

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex.

During Pokémon Checkup, if this Pokémon is in the Active Spot, do 10 damage to each of your opponent's Pokémon.

If you don't have Regirock, Regice, and Registeel on your Bench, this Pokémon can't attack.

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put a Supporter card from your discard pile into your hand.

As often as you like during your turn, you may choose 1 of your Pokémon that has damage on it, and move all of its damage to this Pokémon.

As long as this Pokémon is in the Active Spot, your opponent can't use any Supporter cards from their hand.

When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.

This Pokémon takes -10 damage from attacks.

This Pokémon takes −10 damage from attacks.

As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks.

Once during your turn, you may switch your Active [W] Pokémon with 1 of your Benched Pokémon.

As long as this Pokémon is on your Bench, your Active Basic Pokemon's Retreat Cost is 1 less.

Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Asleep.

Once during your turn, you may discard the top card of your opponent's deck.

As long as this Pokémon is in the Active Spot, whenever you attach an Energy from your Energy Zone to it, it is now Asleep.

During Pokémon Checkup, if this Pokémon is in the Active Spot, do 10 damage to your opponent's Active Pokémon.

This Pokémon takes −20 damage from attacks.

Each of your Pokémon that has any Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.

As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon cost 1 [C] more.

At the beginning of your turn, if this Pokémon is in the Active Spot, put a random [P] Pokémon from your deck into your hand.

If a Stadium is in play, this Pokémon has no Retreat Cost.

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may do 20 damage to your opponent's Active Pokémon.

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may do 30 damage to your opponent's Active Pokémon.

This Pokémon takes −20 damage from attacks from [R] or [W] Pokémon.

At the end of your first turn, take a [L] Energy from your Energy Zone and attach it to this Pokémon.

Each of your evolved Pokémon can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)

If this Pokémon's remaining HP is 50 or less, attacks used by this Pokémon do +60 damage to your opponent's Active Pokémon.

Each of your [G] Pokémon gets +20 HP.

Your opponent's Active Pokémon's Retreat Cost is 1 more.

Once during your turn, you may switch your Active Ultra Beast with 1 of your Benched Ultra Beasts.

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may discard a random Energy from your opponent's Active Pokémon.

This Pokémon can evolve into any Pokémon that evolves from Eevee if you play it from your hand onto this Pokémon. (This Pokémon can't evolve during your first turn or the turn you play it.)

Once during your turn, after you flip any coins for an attack of 1 of your [R] Pokémon, you may ignore all results of those coin flips and begin flipping those coins again. You can't use more than 1 Victory Star Ability each turn.

If you have Arceus or Arceus ex in play, attacks used by this Pokémon cost 1 less [C] Energy.

As long as this Pokémon is on your Bench, your Active [D] Pokémon's Retreat Cost is 1 less.

Once during your turn, you may take a [L] Energy from your Energy Zone and attach it to this Pokémon.

As often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.

Once during your turn, you may heal 20 damage from your Active Pokémon.

Once during your turn, you may do 20 damage to 1 of your opponent's Pokémon.

During your first turn, this Pokémon has no Retreat Cost.
