Pokémon TCG Pocket'te Psychic Yetenekleri
Pokémon TCG Pocket'teki 30 Psychic kart yeteneğinin tamamına göz at. İsme veya etkiye göre ara ve hangi kartlarda her yeteneğin olduğunu gör.
Speed Link


If you have Arceus or Arceus ex in play, this Pokémon has no Retreat Cost.
2 benzersiz kart

Accept Pain

Once during your turn, if this Pokémon is on your Bench, you may move 30 damage that your Active Pokémon has on it to this Pokémon.
1 benzersiz kart
Broken-Space Bellow

Once during your turn, you may take a [P] Energy from your Energy Zone and attach it to this Pokémon. If you use this Ability, your turn ends.
1 benzersiz kart
Celestial Blessing

If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
1 benzersiz kart
CHECK

Once during your turn, you may choose either player. Look at the top card of that player's deck.
1 benzersiz kart
Disguise

When this Pokémon is first damaged by an attack after coming into play, prevent that damage.
1 benzersiz kart
Dismantling Keys

Once during your turn, if this Pokémon is on your Bench, you may discard all Pokémon Tools from your opponent's Active Pokémon. If you do, discard this Pokémon.
1 benzersiz kart
Fade into Darkness

When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.
1 benzersiz kart
Fantastical Floating

If you have Latias in play, this Pokémon has no Retreat Cost.
1 benzersiz kart
Flower Shield

Each of your Pokémon that has any [P] Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.
1 benzersiz kart
Future System

Attacks used by your Future Pokémon cost 1 less [C] Energy.
1 benzersiz kart
GUARD

This Ability works if you have any Unown in play with an Ability other than GUARD. All of your Pokémon take −10 damage from attacks from your opponent's Pokémon.
1 benzersiz kart
Happy Ribbon

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may draw 2 cards.
1 benzersiz kart
Illuminate

Once during your turn, you may put a random Pokémon from your deck into your hand.
1 benzersiz kart
Infiltrating Inspection

Once during your turn, when you put this Pokémon from your hand onto your Bench, you may have your opponent reveal their hand.
1 benzersiz kart
Infinite Increase

This Pokémon gets +30 HP for each [P] Energy attached to it.
1 benzersiz kart
Levitate

If this Pokémon has any Energy attached, it has no Retreat Cost.
1 benzersiz kart
Lunar Plumage

Whenever you attach a [P] Energy from your Energy Zone to this Pokémon, heal 20 damage from this Pokémon.
1 benzersiz kart
Perish Body

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, flip a coin. If heads, the Attacking Pokémon is Knocked Out.
1 benzersiz kart
Perplexing Ears

Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Confused.
1 benzersiz kart
POWER

This Ability works if you have any Unown in play with an Ability other than POWER. Attacks used by your Pokémon do +10 damage to your opponent's Active Pokémon.
1 benzersiz kart
Psy Shadow

Once during your turn, you may take 1 [P] Energy from your Energy Zone and attach it to the [P] Pokémon in the Active Spot.
1 benzersiz kart
Psychic Connect

Once during your turn, you may move all [P] Energy from 1 of your Benched [P] Pokémon to your Active Pokémon.
1 benzersiz kart
Psychic Healing

Once during your turn, if this Pokémon is in the Active Spot, you may heal 30 damage from 1 of your Pokémon.
1 benzersiz kart
Refreshing Tea

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may have your opponent shuffle their hand into their deck. For each remaining point that your opponent needs to win, they draw a card.
1 benzersiz kart
Shadow Void

As often as you like during your turn, you may choose 1 of your Pokémon that has damage on it, and move all of its damage to this Pokémon.
1 benzersiz kart
Shadowy Spellbind

As long as this Pokémon is in the Active Spot, your opponent can't use any Supporter cards from their hand.
1 benzersiz kart
Sleep Pendulum

Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Asleep.
1 benzersiz kart
Strange Singing

At the beginning of your turn, if this Pokémon is in the Active Spot, put a random [P] Pokémon from your deck into your hand.
1 benzersiz kart
Watch Over

Once during your turn, you may heal 20 damage from your Active Pokémon.
1 benzersiz kart