Pokémon TCG Pocket'te Yetenekler
Pokémon TCG Pocket'teki 148 kart yeteneğinin tamamına göz at. İsme veya etkiye göre ara ve hangi kartlarda her yeteneğin olduğunu gör.
Fur Coat


This Pokémon takes −20 damage from attacks.
6 benzersiz kart





Counterattack



If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
3 benzersiz kart


Legendary Pulse



At the end of your turn, if this Pokémon is in the Active Spot, draw a card.
3 benzersiz kart


Exoskeleton

This Pokémon takes −20 damage from attacks.
2 benzersiz kart

Ignition

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.
2 benzersiz kart

Legendary Drive


Once during your turn, when you put this Pokémon from your hand onto your Bench, you may switch it with your Active Pokémon. If you do, move all of your Energy in play to this Pokémon.
2 benzersiz kart

Power Link


If you have Arceus or Arceus ex in play, attacks used by this Pokémon do +30 damage to your opponent's Active Pokémon.
2 benzersiz kart

Resilience Link


If you have Arceus or Arceus ex in play, this Pokémon takes −30 damage from attacks.
2 benzersiz kart

Speed Link


If you have Arceus or Arceus ex in play, this Pokémon has no Retreat Cost.
2 benzersiz kart

Thick Fat

This Pokémon takes −30 damage from attacks from [R] or [W] Pokémon.
2 benzersiz kart

Accept Pain

Once during your turn, if this Pokémon is on your Bench, you may move 30 damage that your Active Pokémon has on it to this Pokémon.
1 benzersiz kart
Ancient Roar

Once during your turn, when you put this Pokémon from your hand onto your Bench, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
1 benzersiz kart
Armor

This Pokémon takes −30 damage from attacks.
1 benzersiz kart
Automated Combat

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
1 benzersiz kart
Bad Dreams

At the end of each turn, if your opponent's Active Pokémon is Asleep, do 20 damage to that Pokémon.
1 benzersiz kart
Blessed Salt

During Pokémon Checkup, heal 10 damage from each of your Pokémon.
1 benzersiz kart
Boosted Evolution

As long as this Pokémon is in the Active Spot, it can evolve during your first turn or the turn you play it.
1 benzersiz kart
Bouncy Body

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.
1 benzersiz kart
Broken-Space Bellow

Once during your turn, you may take a [P] Energy from your Energy Zone and attach it to this Pokémon. If you use this Ability, your turn ends.
1 benzersiz kart
Buggy Evolution

Whenever you attach an Energy from your Energy Zone to this Pokémon, put a random card from your deck that evolves from this Pokémon onto this Pokémon to evolve it.
1 benzersiz kart
Captivating Rhythm

Once during your turn, you may flip a coin. If heads, switch in 1 of your opponent's Benched Pokémon to the Active Spot.
1 benzersiz kart
Carefree Steps

If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
1 benzersiz kart
Catching Tail

Once during your turn, you may put a random Pokémon Tool card from your deck into your hand.
1 benzersiz kart
Celestial Blessing

If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
1 benzersiz kart
CHECK

Once during your turn, you may choose either player. Look at the top card of that player's deck.
1 benzersiz kart
Comatose

As long as this Pokémon is in the Active Spot, whenever you attach an Energy from your Energy Zone to it, it is now Asleep.
1 benzersiz kart
Combust

Once during your turn, you may attach a [R] Energy from your discard pile to this Pokémon. If you do, do 20 damage to this Pokémon.
1 benzersiz kart
Comforting Song

Once during your turn, you may heal 20 damage from your Active Pokémon.
1 benzersiz kart
Coordinated Unit

If you have another Falinks in play, this Pokémon's attacks do +20 damage to your opponent's Active Pokémon, and this Pokémon takes −20 damage from attacks from your opponent's Pokémon.
1 benzersiz kart
Crystal Body

Prevent all effects of attacks used by your opponent's Pokémon done to this Pokémon.
1 benzersiz kart
Cunning Link

Once during your turn, if you have Arceus or Arceus ex in play, you may do 30 damage to your opponent's Active Pokémon.
1 benzersiz kart
Cursed Metal

Attacks used by your [P] Pokémon and [M] Pokémon do +30 damage to your opponent's Active Pokémon.
1 benzersiz kart
Dark Chase

Once during your turn, if this Pokémon is in the Active Spot, you may switch in 1 of your opponent's Benched Pokémon that has damage on it to the Active Spot.
1 benzersiz kart
Data Scan

Once during your turn, you may look at the top card of your deck.
1 benzersiz kart
Defensive Whirlwind

This Pokémon takes −30 damage from attacks from [F] Pokémon.
1 benzersiz kart
Dig Up

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put 2 random Pokémon Tool cards from your discard pile into your hand.
1 benzersiz kart
Disguise

When this Pokémon is first damaged by an attack after coming into play, prevent that damage.
1 benzersiz kart
Dismantling Keys

Once during your turn, if this Pokémon is on your Bench, you may discard all Pokémon Tools from your opponent's Active Pokémon. If you do, discard this Pokémon.
1 benzersiz kart
Double Type

As long as this Pokémon is in play, it is [W] and [F] type.
1 benzersiz kart
Double Type

As long as this Pokémon is in play, it is [F] and [D] type.
1 benzersiz kart
Drive Off

Once during your turn, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
1 benzersiz kart
Electromagnetic Wall

As long as this Pokémon is in the Active Spot, whenever your opponent attaches an Energy from their Energy Zone to 1 of their Pokémon, do 20 damage to that Pokémon.
1 benzersiz kart
En-fruits-iastic

If this Pokémon has a Pokémon Tool attached, attacks used by this Pokémon cost 1 less [G] Energy.
1 benzersiz kart
Energy Plunder

Once during your turn, you may move all [D] Energy from each of your Pokémon to this Pokémon.
1 benzersiz kart
Extra Heal

Once during your turn, you may heal 60 damage from 1 of your Pokémon ex that has any Energy attached. If you do, discard a random Energy from that Pokémon.
1 benzersiz kart
Fabled Luster

This Pokémon can't be affected by any Special Conditions.
1 benzersiz kart
Fade into Darkness

When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.
1 benzersiz kart
Fantastical Floating

If you have Latias in play, this Pokémon has no Retreat Cost.
1 benzersiz kart
Fighting Coach

Attacks used by your [F] Pokémon do +20 damage to your opponent's Active Pokémon.
1 benzersiz kart
Final Scream

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 10 damage to each of your opponent's Pokémon.
1 benzersiz kart
Fire Breath

Once during your turn, you may make your opponent's Active Pokémon Burned.
1 benzersiz kart
Flower Shield

Each of your Pokémon that has any [P] Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.
1 benzersiz kart
Fluffy Flight

Your Active Pokémon has no Retreat Cost.
1 benzersiz kart
Forest Breath

Once during your turn, if this Pokémon is in the Active Spot, you may take a [G] Energy from your Energy Zone and attach it to 1 of your [G] Pokémon.
1 benzersiz kart
Fragrance Trap

If this Pokémon is in the Active Spot, once during your turn, you may switch in 1 of your opponent's Benched Basic Pokémon to the Active Spot.
1 benzersiz kart
Fragrant Flower Garden

Once during your turn, you may heal 10 damage from each of your Pokémon.
1 benzersiz kart
Frozen Flow

Once during your turn, if this Pokémon is in the Active Spot, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
1 benzersiz kart
Full-Mouth Manner

At the end of your turn, if this Pokémon is in the Active Spot, heal 20 damage from it.
1 benzersiz kart
Future System

Attacks used by your Future Pokémon cost 1 less [C] Energy.
1 benzersiz kart
Gas Leak

Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Poisoned.
1 benzersiz kart
GUARD

This Ability works if you have any Unown in play with an Ability other than GUARD. All of your Pokémon take −10 damage from attacks from your opponent's Pokémon.
1 benzersiz kart
Guard Dog Visage

As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon cost 1 [C] more.
1 benzersiz kart
Guarded Grill

If any damage is done to this Pokémon by attacks, flip a coin. If heads, this Pokémon takes −100 damage from that attack.
1 benzersiz kart
Guts

If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10.
1 benzersiz kart
Happiness Supplement

Once during your turn, you may remove a random Special Condition from your Active Pokémon.
1 benzersiz kart
Happy Ribbon

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may draw 2 cards.
1 benzersiz kart
Hard Coat

This Pokémon takes -20 damage from attacks.
1 benzersiz kart
Heal Block

Pokémon (both yours and your opponent's) can't be healed.
1 benzersiz kart
Healing Ripples

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may heal 60 damage from 1 of your [W] Pokémon.
1 benzersiz kart
Ice Face

If this Pokémon has full HP, it takes −40 damage from attacks from your opponent's Pokémon.
1 benzersiz kart
Ice Maker

Once during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.
1 benzersiz kart
Illuminate

Once during your turn, you may put a random Pokémon from your deck into your hand.
1 benzersiz kart
Illusive Trickery

If your opponent's Pokémon is Knocked Out by damage from this Pokémon's attacks, during your opponent's next turn, prevent all damage from—and effects of—attacks done to this Pokémon.
1 benzersiz kart
Infiltrating Inspection

Once during your turn, when you put this Pokémon from your hand onto your Bench, you may have your opponent reveal their hand.
1 benzersiz kart
Infinite Increase

This Pokémon gets +30 HP for each [P] Energy attached to it.
1 benzersiz kart
Innards Out

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 50 damage to the Attacking Pokémon.
1 benzersiz kart
Insomnia

This Pokémon can't be Asleep.
1 benzersiz kart
Intimidating Fang

As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon do −20 damage.
1 benzersiz kart
Jungle Totem

Each [G] Energy attached to your [G] Pokémon provides 2 [G] Energy. This effect doesn't stack.
1 benzersiz kart
Levitate

If this Pokémon has any Energy attached, it has no Retreat Cost.
1 benzersiz kart
Lordly Cheering

As long as this Pokémon is on your Bench, attacks used by your Pokémon that evolve from Poliwhirl do +40 damage to your opponent's Active Pokémon.
1 benzersiz kart
Lunar Plumage

Whenever you attach a [P] Energy from your Energy Zone to this Pokémon, heal 20 damage from this Pokémon.
1 benzersiz kart
Melodious Healing

Once during your turn, you may heal 30 damage from each of your [W] Pokémon.
1 benzersiz kart
Metal Transport

Once during your turn, you may switch your Active [M] Pokémon with 1 of your Benched Pokémon.
1 benzersiz kart
More Poison

Your opponent's Active Pokémon takes +10 damage from being Poisoned.
1 benzersiz kart
Nightmare Aura

Whenever you attach a [D] Energy from your Energy Zone to this Pokémon, do 20 damage to your opponent's Active Pokémon.
1 benzersiz kart
Offload Pass

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, move all [F] Energy from this Pokémon to 1 of your Benched Pokémon.
1 benzersiz kart
Passionate Voice

Once during your turn, you may discard 1 [R] Energy from this Pokémon in order to use this Ability. During this turn, attacks used by your [R] Pokémon do +50 damage to your opponent's Active Pokémon.
1 benzersiz kart
Perish Body

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, flip a coin. If heads, the Attacking Pokémon is Knocked Out.
1 benzersiz kart
Perplexing Ears

Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Confused.
1 benzersiz kart
Poison Coating

Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Poisoned.
1 benzersiz kart
Poison Point

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, the Attacking Pokémon is now Poisoned.
1 benzersiz kart
Portrait

Once during your turn, if this Pokémon is in the Active Spot, you may look at a random Supporter card from your opponent's hand. Use the effect of that card as the effect of this Ability.
1 benzersiz kart
Powder Heal

Once during your turn, you may heal 20 damage from each of your Pokémon.
1 benzersiz kart
POWER

This Ability works if you have any Unown in play with an Ability other than POWER. Attacks used by your Pokémon do +10 damage to your opponent's Active Pokémon.
1 benzersiz kart
Power of Alchemy

Basic Pokémon in play (both yours and your opponent's) have no Abilities.
1 benzersiz kart
Primeval Law

Your opponent can't play any Pokémon from their hand to evolve their Active Pokémon.
1 benzersiz kart
Psy Shadow

Once during your turn, you may take 1 [P] Energy from your Energy Zone and attach it to the [P] Pokémon in the Active Spot.
1 benzersiz kart
Psychic Connect

Once during your turn, you may move all [P] Energy from 1 of your Benched [P] Pokémon to your Active Pokémon.
1 benzersiz kart
Psychic Healing

Once during your turn, if this Pokémon is in the Active Spot, you may heal 30 damage from 1 of your Pokémon.
1 benzersiz kart
Reckless Shearing

You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw a card.
1 benzersiz kart
Refreshing Tea

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may have your opponent shuffle their hand into their deck. For each remaining point that your opponent needs to win, they draw a card.
1 benzersiz kart
Repelling Wind

Once during your turn, you may switch out your opponent's Active Basic Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
1 benzersiz kart
Retreat Directive

Your Active Dondozo has no Retreat Cost.
1 benzersiz kart
Rising Road

Once during your turn, if this Pokémon is on your Bench, you may switch it with your Active Pokémon.
1 benzersiz kart
Roar in Unison

Once during your turn, you may take 2 [D] Energy from your Energy Zone and attach it to this Pokémon. If you do, do 30 damage to this Pokémon.
1 benzersiz kart
Rough Skin

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
1 benzersiz kart
Safeguard

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex.
1 benzersiz kart
Sand Slammer

During Pokémon Checkup, if this Pokémon is in the Active Spot, do 10 damage to each of your opponent's Pokémon.
1 benzersiz kart
Seal of Antiquity

If you don't have Regirock, Regice, and Registeel on your Bench, this Pokémon can't attack.
1 benzersiz kart
Search for Friends

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put a Supporter card from your discard pile into your hand.
1 benzersiz kart
Shadow Void

As often as you like during your turn, you may choose 1 of your Pokémon that has damage on it, and move all of its damage to this Pokémon.
1 benzersiz kart
Shadowy Spellbind

As long as this Pokémon is in the Active Spot, your opponent can't use any Supporter cards from their hand.
1 benzersiz kart
Shattering Crystal

When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.
1 benzersiz kart
Shell Armor

This Pokémon takes -10 damage from attacks.
1 benzersiz kart
Shell Armor

This Pokémon takes −10 damage from attacks.
1 benzersiz kart
Shell Shield

As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks.
1 benzersiz kart
Shifting Stream

Once during your turn, you may switch your Active [W] Pokémon with 1 of your Benched Pokémon.
1 benzersiz kart
Sky Support

As long as this Pokémon is on your Bench, your Active Basic Pokemon's Retreat Cost is 1 less.
1 benzersiz kart
Sleep Pendulum

Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Asleep.
1 benzersiz kart
Slow Sear

Once during your turn, you may discard the top card of your opponent's deck.
1 benzersiz kart
Snoozing Habit

As long as this Pokémon is in the Active Spot, whenever you attach an Energy from your Energy Zone to it, it is now Asleep.
1 benzersiz kart
Snowy Terrain

During Pokémon Checkup, if this Pokémon is in the Active Spot, do 10 damage to your opponent's Active Pokémon.
1 benzersiz kart
Solid Shell

This Pokémon takes −20 damage from attacks.
1 benzersiz kart
Soothing Wind

Each of your Pokémon that has any Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.
1 benzersiz kart
Steel Spikes

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
1 benzersiz kart
Sticky Membrane

As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon cost 1 [C] more.
1 benzersiz kart
Strange Singing

At the beginning of your turn, if this Pokémon is in the Active Spot, put a random [P] Pokémon from your deck into your hand.
1 benzersiz kart
Surge Surfer

If a Stadium is in play, this Pokémon has no Retreat Cost.
1 benzersiz kart
Swift Shot

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may do 20 damage to your opponent's Active Pokémon.
1 benzersiz kart
Swift Shot

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may do 30 damage to your opponent's Active Pokémon.
1 benzersiz kart
Thick Fat

This Pokémon takes −20 damage from attacks from [R] or [W] Pokémon.
1 benzersiz kart
Thunderclap Flash

At the end of your first turn, take a [L] Energy from your Energy Zone and attach it to this Pokémon.
1 benzersiz kart
Time Recall

Each of your evolved Pokémon can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)
1 benzersiz kart
Torrent

If this Pokémon's remaining HP is 50 or less, attacks used by this Pokémon do +60 damage to your opponent's Active Pokémon.
1 benzersiz kart
Toughness Aroma

Each of your [G] Pokémon gets +20 HP.
1 benzersiz kart
Trap Territory

Your opponent's Active Pokémon's Retreat Cost is 1 more.
1 benzersiz kart
Ultra Thrusters

Once during your turn, you may switch your Active Ultra Beast with 1 of your Benched Ultra Beasts.
1 benzersiz kart
Unruly Claw

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may discard a random Energy from your opponent's Active Pokémon.
1 benzersiz kart
Veevee ’volve

This Pokémon can evolve into any Pokémon that evolves from Eevee if you play it from your hand onto this Pokémon. (This Pokémon can't evolve during your first turn or the turn you play it.)
1 benzersiz kart
Victory Star

Once during your turn, after you flip any coins for an attack of 1 of your [R] Pokémon, you may ignore all results of those coin flips and begin flipping those coins again. You can't use more than 1 Victory Star Ability each turn.
1 benzersiz kart
Vigor Link

If you have Arceus or Arceus ex in play, attacks used by this Pokémon cost 1 less [C] Energy.
1 benzersiz kart
Villainous Delivery

As long as this Pokémon is on your Bench, your Active [D] Pokémon's Retreat Cost is 1 less.
1 benzersiz kart
Volt Charge

Once during your turn, you may take a [L] Energy from your Energy Zone and attach it to this Pokémon.
1 benzersiz kart
Wash Out

As often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.
1 benzersiz kart
Watch Over

Once during your turn, you may heal 20 damage from your Active Pokémon.
1 benzersiz kart
Water Shuriken

Once during your turn, you may do 20 damage to 1 of your opponent's Pokémon.
1 benzersiz kart
Wimp Out

During your first turn, this Pokémon has no Retreat Cost.
1 benzersiz kart