Talents dans Pokémon TCG Pocket
Parcours les 169 talents de cartes dans Pokémon TCG Pocket. Recherche par nom ou effet, et découvre quelles cartes possèdent chaque talent.
Fur Coat


This Pokémon takes −20 damage from attacks.
9 cartes uniques



+3
Counterattack



If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
3 cartes uniques


Legendary Pulse



At the end of your turn, if this Pokémon is in the Active Spot, draw a card.
3 cartes uniques


Exoskeleton

This Pokémon takes −20 damage from attacks.
2 cartes uniques

Guts


If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10.
2 cartes uniques

Ignition

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.
2 cartes uniques

Legendary Drive


Once during your turn, when you put this Pokémon from your hand onto your Bench, you may switch it with your Active Pokémon. If you do, move all of your Energy in play to this Pokémon.
2 cartes uniques

Power Link


If you have Arceus or Arceus ex in play, attacks used by this Pokémon do +30 damage to your opponent's Active Pokémon.
2 cartes uniques

Resilience Link


If you have Arceus or Arceus ex in play, this Pokémon takes −30 damage from attacks.
2 cartes uniques

Speed Link


If you have Arceus or Arceus ex in play, this Pokémon has no Retreat Cost.
2 cartes uniques

Thick Fat

This Pokémon takes −30 damage from attacks from [R] or [W] Pokémon.
2 cartes uniques

Accept Pain

Once during your turn, if this Pokémon is on your Bench, you may move 30 damage that your Active Pokémon has on it to this Pokémon.
1 carte unique
Ancient Roar

Once during your turn, when you put this Pokémon from your hand onto your Bench, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
1 carte unique
Aqua Charge

Once during your turn, you may take a [W] Energy from your Energy Zone and attach it to this Pokémon.
1 carte unique
Armor

This Pokémon takes −30 damage from attacks.
1 carte unique
Automated Combat

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
1 carte unique
Bad Dreams

At the end of each turn, if your opponent's Active Pokémon is Asleep, do 20 damage to that Pokémon.
1 carte unique
Blessed Salt

During Pokémon Checkup, heal 10 damage from each of your Pokémon.
1 carte unique
Boiler Smog

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may make your opponent's Active Pokémon Poisoned and Burned.
1 carte unique
Boosted Evolution

As long as this Pokémon is in the Active Spot, it can evolve during your first turn or the turn you play it.
1 carte unique
Bouncy Body

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.
1 carte unique
Broken-Space Bellow

Once during your turn, you may take a [P] Energy from your Energy Zone and attach it to this Pokémon. If you use this Ability, your turn ends.
1 carte unique
Buggy Evolution

Whenever you attach an Energy from your Energy Zone to this Pokémon, put a random card from your deck that evolves from this Pokémon onto this Pokémon to evolve it.
1 carte unique
Captivating Rhythm

Once during your turn, you may flip a coin. If heads, switch in 1 of your opponent's Benched Pokémon to the Active Spot.
1 carte unique
Carefree Steps

If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
1 carte unique
Catching Tail

Once during your turn, you may put a random Pokémon Tool card from your deck into your hand.
1 carte unique
Celestial Blessing

If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
1 carte unique
CHECK

Once during your turn, you may choose either player. Look at the top card of that player's deck.
1 carte unique
Comatose

As long as this Pokémon is in the Active Spot, whenever you attach an Energy from your Energy Zone to it, it is now Asleep.
1 carte unique
Combust

Once during your turn, you may attach a [R] Energy from your discard pile to this Pokémon. If you do, do 20 damage to this Pokémon.
1 carte unique
Comforting Song

Once during your turn, you may heal 20 damage from your Active Pokémon.
1 carte unique
Conductive Body

If you have another Beldum in play, this Pokémon's Retreat Cost is 2 less.
1 carte unique
Coordinated Unit

If you have another Falinks in play, this Pokémon's attacks do +20 damage to your opponent's Active Pokémon, and this Pokémon takes −20 damage from attacks from your opponent's Pokémon.
1 carte unique
Crystal Body

Prevent all effects of attacks used by your opponent's Pokémon done to this Pokémon.
1 carte unique
Cunning Link

Once during your turn, if you have Arceus or Arceus ex in play, you may do 30 damage to your opponent's Active Pokémon.
1 carte unique
Cursed Metal

Attacks used by your [P] Pokémon and [M] Pokémon do +30 damage to your opponent's Active Pokémon.
1 carte unique
Dark Chase

Once during your turn, if this Pokémon is in the Active Spot, you may switch in 1 of your opponent's Benched Pokémon that has damage on it to the Active Spot.
1 carte unique
Data Scan

Once during your turn, you may look at the top card of your deck.
1 carte unique
Defensive Whirlwind

This Pokémon takes −30 damage from attacks from [F] Pokémon.
1 carte unique
Destiny Burst

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 70 damage to the Attacking Pokémon.
1 carte unique
Dig Up

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put 2 random Pokémon Tool cards from your discard pile into your hand.
1 carte unique
Disguise

When this Pokémon is first damaged by an attack after coming into play, prevent that damage.
1 carte unique
Dismantling Keys

Once during your turn, if this Pokémon is on your Bench, you may discard all Pokémon Tools from your opponent's Active Pokémon. If you do, discard this Pokémon.
1 carte unique
Double Type

As long as this Pokémon is in play, it is [W] and [F] type.
1 carte unique
Double Type

As long as this Pokémon is in play, it is [F] and [D] type.
1 carte unique
Dragon’s Blessing

Once during your turn, if this Pokémon is on your Bench, you may attach an Energy from your discard pile to your Active [N] Pokémon.
1 carte unique
Drive Off

Once during your turn, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
1 carte unique
Dual Customization

This Pokémon may have up to 2 Pokémon Tool cards attached to it.
1 carte unique
Electromagnetic Wall

As long as this Pokémon is in the Active Spot, whenever your opponent attaches an Energy from their Energy Zone to 1 of their Pokémon, do 20 damage to that Pokémon.
1 carte unique
En-fruits-iastic

If this Pokémon has a Pokémon Tool attached, attacks used by this Pokémon cost 1 less [G] Energy.
1 carte unique
Energy Plunder

Once during your turn, you may move all [D] Energy from each of your Pokémon to this Pokémon.
1 carte unique
Evil Inspiration

Once during your turn, if this Pokémon is in the Active Spot, you may draw a card.
1 carte unique
Evoshock

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may flip a coin. If heads, your opponent's Active Pokémon is now Paralyzed.
1 carte unique
Extra Heal

Once during your turn, you may heal 60 damage from 1 of your Pokémon ex that has any Energy attached. If you do, discard a random Energy from that Pokémon.
1 carte unique
Fabled Luster

This Pokémon can't be affected by any Special Conditions.
1 carte unique
Fade into Darkness

When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.
1 carte unique
Fantastical Floating

If you have Latias in play, this Pokémon has no Retreat Cost.
1 carte unique
Fighting Coach

Attacks used by your [F] Pokémon do +20 damage to your opponent's Active Pokémon.
1 carte unique
Final Scream

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 10 damage to each of your opponent's Pokémon.
1 carte unique
Fire Breath

Once during your turn, you may make your opponent's Active Pokémon Burned.
1 carte unique
Flower Shield

Each of your Pokémon that has any [P] Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.
1 carte unique
Fluffy Flight

Your Active Pokémon has no Retreat Cost.
1 carte unique
Forest Breath

Once during your turn, if this Pokémon is in the Active Spot, you may take a [G] Energy from your Energy Zone and attach it to 1 of your [G] Pokémon.
1 carte unique
Fragrance Trap

If this Pokémon is in the Active Spot, once during your turn, you may switch in 1 of your opponent's Benched Basic Pokémon to the Active Spot.
1 carte unique
Fragrant Flower Garden

Once during your turn, you may heal 10 damage from each of your Pokémon.
1 carte unique
Frozen Flow

Once during your turn, if this Pokémon is in the Active Spot, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
1 carte unique
Full-Mouth Manner

At the end of your turn, if this Pokémon is in the Active Spot, heal 20 damage from it.
1 carte unique
Future System

Attacks used by your Future Pokémon cost 1 less [C] Energy.
1 carte unique
Gas Leak

Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Poisoned.
1 carte unique
GUARD

This Ability works if you have any Unown in play with an Ability other than GUARD. All of your Pokémon take −10 damage from attacks from your opponent's Pokémon.
1 carte unique
Guard Dog Visage

As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon cost 1 [C] more.
1 carte unique
Guarded Grill

If any damage is done to this Pokémon by attacks, flip a coin. If heads, this Pokémon takes −100 damage from that attack.
1 carte unique
Happiness Supplement

Once during your turn, you may remove a random Special Condition from your Active Pokémon.
1 carte unique
Happy Ribbon

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may draw 2 cards.
1 carte unique
Hard Coat

This Pokémon takes -20 damage from attacks.
1 carte unique
Heal Block

Pokémon (both yours and your opponent's) can't be healed.
1 carte unique
Healing Ripples

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may heal 60 damage from 1 of your [W] Pokémon.
1 carte unique
Hospitality

Once during your turn, when you put this Pokémon from your hand onto your Bench, you may heal 20 damage from your Active [G] Pokémon.
1 carte unique
Ice Face

If this Pokémon has full HP, it takes −40 damage from attacks from your opponent's Pokémon.
1 carte unique
Ice Maker

Once during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.
1 carte unique
Illuminate

Once during your turn, you may put a random Pokémon from your deck into your hand.
1 carte unique
Illusive Trickery

If your opponent's Pokémon is Knocked Out by damage from this Pokémon's attacks, during your opponent's next turn, prevent all damage from—and effects of—attacks done to this Pokémon.
1 carte unique
Infiltrating Inspection

Once during your turn, when you put this Pokémon from your hand onto your Bench, you may have your opponent reveal their hand.
1 carte unique
Infinite Increase

This Pokémon gets +30 HP for each [P] Energy attached to it.
1 carte unique
Innards Out

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 50 damage to the Attacking Pokémon.
1 carte unique
Insomnia

This Pokémon can't be Asleep.
1 carte unique
Intimidating Fang

As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon do −20 damage.
1 carte unique
Jungle Totem

Each [G] Energy attached to your [G] Pokémon provides 2 [G] Energy. This effect doesn't stack.
1 carte unique
Levitate

If this Pokémon has any Energy attached, it has no Retreat Cost.
1 carte unique
Lordly Cheering

As long as this Pokémon is on your Bench, attacks used by your Pokémon that evolve from Poliwhirl do +40 damage to your opponent's Active Pokémon.
1 carte unique
Lunar Plumage

Whenever you attach a [P] Energy from your Energy Zone to this Pokémon, heal 20 damage from this Pokémon.
1 carte unique
Luxury Coin

Once during your turn, when you flip any coins for an effect of your Trainer cards, you may ignore all results of those coin flips and begin flipping those coins again. You can't use more than 1 Luxury Coin Ability each turn.
1 carte unique
Mach Stealth

If your opponent's Pokémon is Knocked Out by damage from this Pokémon's attacks, during your opponent's next turn, prevent all damage from—and effects of—attacks done to this Pokémon.
1 carte unique
Massive Body

As long as this Pokémon is in the Active Spot, your opponent can't play any Stadium cards from their hand.
1 carte unique
Melodious Healing

Once during your turn, you may heal 30 damage from each of your [W] Pokémon.
1 carte unique
Metal Transport

Once during your turn, you may switch your Active [M] Pokémon with 1 of your Benched Pokémon.
1 carte unique
More Poison

Your opponent's Active Pokémon takes +10 damage from being Poisoned.
1 carte unique
Nightmare Aura

Whenever you attach a [D] Energy from your Energy Zone to this Pokémon, do 20 damage to your opponent's Active Pokémon.
1 carte unique
Offload Pass

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, move all [F] Energy from this Pokémon to 1 of your Benched Pokémon.
1 carte unique
Passionate Voice

Once during your turn, you may discard 1 [R] Energy from this Pokémon in order to use this Ability. During this turn, attacks used by your [R] Pokémon do +50 damage to your opponent's Active Pokémon.
1 carte unique
Perish Body

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, flip a coin. If heads, the Attacking Pokémon is Knocked Out.
1 carte unique
Perplexing Ears

Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Confused.
1 carte unique
Poison Coating

Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Poisoned.
1 carte unique
Poison Point

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, the Attacking Pokémon is now Poisoned.
1 carte unique
Portrait

Once during your turn, if this Pokémon is in the Active Spot, you may look at a random Supporter card from your opponent's hand. Use the effect of that card as the effect of this Ability.
1 carte unique
Powder Heal

Once during your turn, you may heal 20 damage from each of your Pokémon.
1 carte unique
POWER

This Ability works if you have any Unown in play with an Ability other than POWER. Attacks used by your Pokémon do +10 damage to your opponent's Active Pokémon.
1 carte unique
Power of Alchemy

Basic Pokémon in play (both yours and your opponent's) have no Abilities.
1 carte unique
Primeval Law

Your opponent can't play any Pokémon from their hand to evolve their Active Pokémon.
1 carte unique
Psy Shadow

Once during your turn, you may take 1 [P] Energy from your Energy Zone and attach it to the [P] Pokémon in the Active Spot.
1 carte unique
Psychic Connect

Once during your turn, you may move all [P] Energy from 1 of your Benched [P] Pokémon to your Active Pokémon.
1 carte unique
Psychic Healing

Once during your turn, if this Pokémon is in the Active Spot, you may heal 30 damage from 1 of your Pokémon.
1 carte unique
Quick Growth

At the end of your opponent's turn, if this Pokémon is in the Active Spot, put a random card from your deck that evolves from this Pokémon onto this Pokémon to evolve it.
1 carte unique
Reckless Shearing

You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw a card.
1 carte unique
Refreshing Tea

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may have your opponent shuffle their hand into their deck. For each remaining point that your opponent needs to win, they draw a card.
1 carte unique
Regal Bloom

This Pokémon gets +30 HP for each [G] Energy attached to it.
1 carte unique
Repelling Wind

Once during your turn, you may switch out your opponent's Active Basic Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)
1 carte unique
Retreat Directive

Your Active Dondozo has no Retreat Cost.
1 carte unique
Rising Road

Once during your turn, if this Pokémon is on your Bench, you may switch it with your Active Pokémon.
1 carte unique
Roar in Unison

Once during your turn, you may take 2 [D] Energy from your Energy Zone and attach it to this Pokémon. If you do, do 30 damage to this Pokémon.
1 carte unique
Rough Skin

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
1 carte unique
Safeguard

Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex.
1 carte unique
Sand Slammer

During Pokémon Checkup, if this Pokémon is in the Active Spot, do 10 damage to each of your opponent's Pokémon.
1 carte unique
Seal of Antiquity

If you don't have Regirock, Regice, and Registeel on your Bench, this Pokémon can't attack.
1 carte unique
Search for Friends

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put a Supporter card from your discard pile into your hand.
1 carte unique
Securely Sheltered

If any damage is done to this Pokémon by attacks, flip a coin. If heads, this Pokémon takes −80 damage from that attack.
1 carte unique
Shadow Void

As often as you like during your turn, you may choose 1 of your Pokémon that has damage on it, and move all of its damage to this Pokémon.
1 carte unique
Shadowy Spellbind

As long as this Pokémon is in the Active Spot, your opponent can't use any Supporter cards from their hand.
1 carte unique
Shattering Crystal

When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.
1 carte unique
Shell Armor

This Pokémon takes -10 damage from attacks.
1 carte unique
Shell Armor

This Pokémon takes −10 damage from attacks.
1 carte unique
Shell Shield

As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks.
1 carte unique
Shifting Stream

Once during your turn, you may switch your Active [W] Pokémon with 1 of your Benched Pokémon.
1 carte unique
Sky Support

As long as this Pokémon is on your Bench, your Active Basic Pokemon's Retreat Cost is 1 less.
1 carte unique
Sleep Pendulum

Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Asleep.
1 carte unique
Slow Sear

Once during your turn, you may discard the top card of your opponent's deck.
1 carte unique
Snoozing Habit

As long as this Pokémon is in the Active Spot, whenever you attach an Energy from your Energy Zone to it, it is now Asleep.
1 carte unique
Snowy Terrain

During Pokémon Checkup, if this Pokémon is in the Active Spot, do 10 damage to your opponent's Active Pokémon.
1 carte unique
Solid Shell

This Pokémon takes −20 damage from attacks.
1 carte unique
Soothing Ribbon

Once during your turn, if this Pokémon has a Pokémon Tool attached, you may heal 30 damage from 1 of your Pokémon.
1 carte unique
Soothing Wind

Each of your Pokémon that has any Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.
1 carte unique
Spy Ops

Once during your turn, you may look at a random card from your opponent's hand.
1 carte unique
Stance

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may prevent all damage from—and effects of—attacks from your opponent's Pokémon done to this Pokémon until the end of your opponent's next turn.
1 carte unique
Steel Spikes

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.
1 carte unique
Sticky Membrane

As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon cost 1 [C] more.
1 carte unique
Strange Singing

At the beginning of your turn, if this Pokémon is in the Active Spot, put a random [P] Pokémon from your deck into your hand.
1 carte unique
Surge Surfer

If a Stadium is in play, this Pokémon has no Retreat Cost.
1 carte unique
Swift Shot

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may do 20 damage to your opponent's Active Pokémon.
1 carte unique
Swift Shot

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may do 30 damage to your opponent's Active Pokémon.
1 carte unique
Thick Fat

This Pokémon takes −20 damage from attacks from [R] or [W] Pokémon.
1 carte unique
Thieving Incisors

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may move a random Energy from your opponent's Active Pokémon to this Pokémon.
1 carte unique
Thunderclap Flash

At the end of your first turn, take a [L] Energy from your Energy Zone and attach it to this Pokémon.
1 carte unique
Time Recall

Each of your evolved Pokémon can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)
1 carte unique
Torrent

If this Pokémon's remaining HP is 50 or less, attacks used by this Pokémon do +60 damage to your opponent's Active Pokémon.
1 carte unique
Toughness Aroma

Each of your [G] Pokémon gets +20 HP.
1 carte unique
Trap Territory

Your opponent's Active Pokémon's Retreat Cost is 1 more.
1 carte unique
Treasure Collecting

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may look at the top 4 cards of your deck and put all Item cards you find there into your hand. Shuffle the other cards back into your deck.
1 carte unique
Ultra Thrusters

Once during your turn, you may switch your Active Ultra Beast with 1 of your Benched Ultra Beasts.
1 carte unique
Unruly Claw

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may discard a random Energy from your opponent's Active Pokémon.
1 carte unique
Variety Powder

Once during your turn, you may use this Ability. 1 Special Condition from among Burned, Confused, and Poisoned is chosen at random, and your opponent's Active Pokémon is now affected by that Special Condition. Any Special Conditions already affecting that Pokémon will not be chosen.
1 carte unique
Veevee ’volve

This Pokémon can evolve into any Pokémon that evolves from Eevee if you play it from your hand onto this Pokémon. (This Pokémon can't evolve during your first turn or the turn you play it.)
1 carte unique
Victory Star

Once during your turn, after you flip any coins for an attack of 1 of your [R] Pokémon, you may ignore all results of those coin flips and begin flipping those coins again. You can't use more than 1 Victory Star Ability each turn.
1 carte unique
Vigor Link

If you have Arceus or Arceus ex in play, attacks used by this Pokémon cost 1 less [C] Energy.
1 carte unique
Villainous Delivery

As long as this Pokémon is on your Bench, your Active [D] Pokémon's Retreat Cost is 1 less.
1 carte unique
Volt Charge

Once during your turn, you may take a [L] Energy from your Energy Zone and attach it to this Pokémon.
1 carte unique
Wash Out

As often as you like during your turn, you may move a [W] Energy from 1 of your Benched [W] Pokémon to your Active [W] Pokémon.
1 carte unique
Watch Over

Once during your turn, you may heal 20 damage from your Active Pokémon.
1 carte unique
Water Shuriken

Once during your turn, you may do 20 damage to 1 of your opponent's Pokémon.
1 carte unique
Wimp Out

During your first turn, this Pokémon has no Retreat Cost.
1 carte unique