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AttaquesTalentsFaiblessesContresTypes de cartesIllustrateurs

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Hub d'échangesSimulateur d'ouvertureWonder PickCollectionTableau de tournoiConstructeur de DeckCréateur de Tier List
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Codes cadeauxStatistiquesGuides de DecksBlog
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  3. Talents

Talents dans Pokémon TCG Pocket

Parcours les 153 talents de cartes dans Pokémon TCG Pocket. Recherche par nom ou effet, et découvre quelles cartes possèdent chaque talent.

Filter by type:AllColorlessDarknessDragonFightingFireGrassLightningMetalPsychicWater
  • Fur Coat

    ColorlessDarkness

    This Pokémon takes −20 damage from attacks.

    Chargement...
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    +1
    7 cartes uniques
  • Counterattack

    ColorlessLightningWater

    If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.

    Chargement...
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    3 cartes uniques
  • Legendary Pulse

    FireLightningWater

    At the end of your turn, if this Pokémon is in the Active Spot, draw a card.

    Chargement...
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    Chargement...
    3 cartes uniques
  • Exoskeleton

    Fighting

    This Pokémon takes −20 damage from attacks.

    Chargement...
    Chargement...
    2 cartes uniques
  • Guts

    ColorlessFighting

    If this Pokémon would be Knocked Out by damage from an attack, flip a coin. If heads, this Pokémon is not Knocked Out, and its remaining HP becomes 10.

    Chargement...
    Chargement...
    2 cartes uniques
  • Ignition

    Fire

    Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may take a [R] Energy from your Energy Zone and attach it to your Active [R] Pokémon.

    Chargement...
    Chargement...
    2 cartes uniques
  • Legendary Drive

    FightingLightning

    Once during your turn, when you put this Pokémon from your hand onto your Bench, you may switch it with your Active Pokémon. If you do, move all of your Energy in play to this Pokémon.

    Chargement...
    Chargement...
    2 cartes uniques
  • Power Link

    FightingGrass

    If you have Arceus or Arceus ex in play, attacks used by this Pokémon do +30 damage to your opponent's Active Pokémon.

    Chargement...
    Chargement...
    2 cartes uniques
  • Resilience Link

    LightningMetal

    If you have Arceus or Arceus ex in play, this Pokémon takes −30 damage from attacks.

    Chargement...
    Chargement...
    2 cartes uniques
  • Speed Link

    FirePsychic

    If you have Arceus or Arceus ex in play, this Pokémon has no Retreat Cost.

    Chargement...
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    2 cartes uniques
  • Thick Fat

    Water

    This Pokémon takes −30 damage from attacks from [R] or [W] Pokémon.

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    2 cartes uniques
  • Accept Pain

    Psychic

    Once during your turn, if this Pokémon is on your Bench, you may move 30 damage that your Active Pokémon has on it to this Pokémon.

    Chargement...
    1 carte unique
  • Ancient Roar

    Darkness

    Once during your turn, when you put this Pokémon from your hand onto your Bench, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

    Chargement...
    1 carte unique
  • Aqua Charge

    Water

    Once during your turn, you may take a [W] Energy from your Energy Zone and attach it to this Pokémon.

    Chargement...
    1 carte unique
  • Armor

    Fire

    This Pokémon takes −30 damage from attacks.

    Chargement...
    1 carte unique
  • Automated Combat

    Darkness

    If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.

    Chargement...
    1 carte unique
  • Bad Dreams

    Darkness

    At the end of each turn, if your opponent's Active Pokémon is Asleep, do 20 damage to that Pokémon.

    Chargement...
    1 carte unique
  • Blessed Salt

    Fighting

    During Pokémon Checkup, heal 10 damage from each of your Pokémon.

    Chargement...
    1 carte unique
  • Boosted Evolution

    Colorless

    As long as this Pokémon is in the Active Spot, it can evolve during your first turn or the turn you play it.

    Chargement...
    1 carte unique
  • Bouncy Body

    Water

    If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, take a [W] Energy from your Energy Zone and attach it to 1 of your Benched Pokémon.

    Chargement...
    1 carte unique
  • Broken-Space Bellow

    Psychic

    Once during your turn, you may take a [P] Energy from your Energy Zone and attach it to this Pokémon. If you use this Ability, your turn ends.

    Chargement...
    1 carte unique
  • Buggy Evolution

    Colorless

    Whenever you attach an Energy from your Energy Zone to this Pokémon, put a random card from your deck that evolves from this Pokémon onto this Pokémon to evolve it.

    Chargement...
    1 carte unique
  • Captivating Rhythm

    Grass

    Once during your turn, you may flip a coin. If heads, switch in 1 of your opponent's Benched Pokémon to the Active Spot.

    Chargement...
    1 carte unique
  • Carefree Steps

    Colorless

    If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.

    Chargement...
    1 carte unique
  • Catching Tail

    Colorless

    Once during your turn, you may put a random Pokémon Tool card from your deck into your hand.

    Chargement...
    1 carte unique
  • Celestial Blessing

    Psychic

    If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.

    Chargement...
    1 carte unique
  • CHECK

    Psychic

    Once during your turn, you may choose either player. Look at the top card of that player's deck.

    Chargement...
    1 carte unique
  • Comatose

    Colorless

    As long as this Pokémon is in the Active Spot, whenever you attach an Energy from your Energy Zone to it, it is now Asleep.

    Chargement...
    1 carte unique
  • Combust

    Fire

    Once during your turn, you may attach a [R] Energy from your discard pile to this Pokémon. If you do, do 20 damage to this Pokémon.

    Chargement...
    1 carte unique
  • Comforting Song

    Colorless

    Once during your turn, you may heal 20 damage from your Active Pokémon.

    Chargement...
    1 carte unique
  • Coordinated Unit

    Fighting

    If you have another Falinks in play, this Pokémon's attacks do +20 damage to your opponent's Active Pokémon, and this Pokémon takes −20 damage from attacks from your opponent's Pokémon.

    Chargement...
    1 carte unique
  • Crystal Body

    Water

    Prevent all effects of attacks used by your opponent's Pokémon done to this Pokémon.

    Chargement...
    1 carte unique
  • Cunning Link

    Darkness

    Once during your turn, if you have Arceus or Arceus ex in play, you may do 30 damage to your opponent's Active Pokémon.

    Chargement...
    1 carte unique
  • Cursed Metal

    Metal

    Attacks used by your [P] Pokémon and [M] Pokémon do +30 damage to your opponent's Active Pokémon.

    Chargement...
    1 carte unique
  • Dark Chase

    Darkness

    Once during your turn, if this Pokémon is in the Active Spot, you may switch in 1 of your opponent's Benched Pokémon that has damage on it to the Active Spot.

    Chargement...
    1 carte unique
  • Data Scan

    Colorless

    Once during your turn, you may look at the top card of your deck.

    Chargement...
    1 carte unique
  • Defensive Whirlwind

    Colorless

    This Pokémon takes −30 damage from attacks from [F] Pokémon.

    Chargement...
    1 carte unique
  • Dig Up

    Metal

    Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put 2 random Pokémon Tool cards from your discard pile into your hand.

    Chargement...
    1 carte unique
  • Disguise

    Psychic

    When this Pokémon is first damaged by an attack after coming into play, prevent that damage.

    Chargement...
    1 carte unique
  • Dismantling Keys

    Psychic

    Once during your turn, if this Pokémon is on your Bench, you may discard all Pokémon Tools from your opponent's Active Pokémon. If you do, discard this Pokémon.

    Chargement...
    1 carte unique
  • Double Type

    Water

    As long as this Pokémon is in play, it is [W] and [F] type.

    Chargement...
    1 carte unique
  • Double Type

    Darkness

    As long as this Pokémon is in play, it is [F] and [D] type.

    Chargement...
    1 carte unique
  • Drive Off

    Colorless

    Once during your turn, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

    Chargement...
    1 carte unique
  • Electromagnetic Wall

    Lightning

    As long as this Pokémon is in the Active Spot, whenever your opponent attaches an Energy from their Energy Zone to 1 of their Pokémon, do 20 damage to that Pokémon.

    Chargement...
    1 carte unique
  • En-fruits-iastic

    Grass

    If this Pokémon has a Pokémon Tool attached, attacks used by this Pokémon cost 1 less [G] Energy.

    Chargement...
    1 carte unique
  • Energy Plunder

    Darkness

    Once during your turn, you may move all [D] Energy from each of your Pokémon to this Pokémon.

    Chargement...
    1 carte unique
  • Extra Heal

    Grass

    Once during your turn, you may heal 60 damage from 1 of your Pokémon ex that has any Energy attached. If you do, discard a random Energy from that Pokémon.

    Chargement...
    1 carte unique
  • Fabled Luster

    Colorless

    This Pokémon can't be affected by any Special Conditions.

    Chargement...
    1 carte unique
  • Fade into Darkness

    Psychic

    When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.

    Chargement...
    1 carte unique
  • Fantastical Floating

    Psychic

    If you have Latias in play, this Pokémon has no Retreat Cost.

    Chargement...
    1 carte unique
  • Fighting Coach

    Fighting

    Attacks used by your [F] Pokémon do +20 damage to your opponent's Active Pokémon.

    Chargement...
    1 carte unique
  • Final Scream

    Darkness

    If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 10 damage to each of your opponent's Pokémon.

    Chargement...
    1 carte unique
  • Fire Breath

    Fire

    Once during your turn, you may make your opponent's Active Pokémon Burned.

    Chargement...
    1 carte unique
  • Flower Shield

    Psychic

    Each of your Pokémon that has any [P] Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.

    Chargement...
    1 carte unique
  • Fluffy Flight

    Grass

    Your Active Pokémon has no Retreat Cost.

    Chargement...
    1 carte unique
  • Forest Breath

    Grass

    Once during your turn, if this Pokémon is in the Active Spot, you may take a [G] Energy from your Energy Zone and attach it to 1 of your [G] Pokémon.

    Chargement...
    1 carte unique
  • Fragrance Trap

    Grass

    If this Pokémon is in the Active Spot, once during your turn, you may switch in 1 of your opponent's Benched Basic Pokémon to the Active Spot.

    Chargement...
    1 carte unique
  • Fragrant Flower Garden

    Grass

    Once during your turn, you may heal 10 damage from each of your Pokémon.

    Chargement...
    1 carte unique
  • Frozen Flow

    Water

    Once during your turn, if this Pokémon is in the Active Spot, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

    Chargement...
    1 carte unique
  • Full-Mouth Manner

    Colorless

    At the end of your turn, if this Pokémon is in the Active Spot, heal 20 damage from it.

    Chargement...
    1 carte unique
  • Future System

    Psychic

    Attacks used by your Future Pokémon cost 1 less [C] Energy.

    Chargement...
    1 carte unique
  • Gas Leak

    Darkness

    Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Poisoned.

    Chargement...
    1 carte unique
  • GUARD

    Psychic

    This Ability works if you have any Unown in play with an Ability other than GUARD. All of your Pokémon take −10 damage from attacks from your opponent's Pokémon.

    Chargement...
    1 carte unique
  • Guard Dog Visage

    Colorless

    As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon cost 1 [C] more.

    Chargement...
    1 carte unique
  • Guarded Grill

    Metal

    If any damage is done to this Pokémon by attacks, flip a coin. If heads, this Pokémon takes −100 damage from that attack.

    Chargement...
    1 carte unique
  • Happiness Supplement

    Colorless

    Once during your turn, you may remove a random Special Condition from your Active Pokémon.

    Chargement...
    1 carte unique
  • Happy Ribbon

    Psychic

    Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may draw 2 cards.

    Chargement...
    1 carte unique
  • Hard Coat

    Metal

    This Pokémon takes -20 damage from attacks.

    Chargement...
    1 carte unique
  • Heal Block

    Fighting

    Pokémon (both yours and your opponent's) can't be healed.

    Chargement...
    1 carte unique
  • Healing Ripples

    Water

    Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may heal 60 damage from 1 of your [W] Pokémon.

    Chargement...
    1 carte unique
  • Ice Face

    Water

    If this Pokémon has full HP, it takes −40 damage from attacks from your opponent's Pokémon.

    Chargement...
    1 carte unique
  • Ice Maker

    Water

    Once during your turn, you may take a [W] Energy from your Energy Zone and attach it to the [W] Pokémon in the Active Spot.

    Chargement...
    1 carte unique
  • Illuminate

    Psychic

    Once during your turn, you may put a random Pokémon from your deck into your hand.

    Chargement...
    1 carte unique
  • Illusive Trickery

    Darkness

    If your opponent's Pokémon is Knocked Out by damage from this Pokémon's attacks, during your opponent's next turn, prevent all damage from—and effects of—attacks done to this Pokémon.

    Chargement...
    1 carte unique
  • Infiltrating Inspection

    Psychic

    Once during your turn, when you put this Pokémon from your hand onto your Bench, you may have your opponent reveal their hand.

    Chargement...
    1 carte unique
  • Infinite Increase

    Psychic

    This Pokémon gets +30 HP for each [P] Energy attached to it.

    Chargement...
    1 carte unique
  • Innards Out

    Water

    If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 50 damage to the Attacking Pokémon.

    Chargement...
    1 carte unique
  • Insomnia

    Colorless

    This Pokémon can't be Asleep.

    Chargement...
    1 carte unique
  • Intimidating Fang

    Lightning

    As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon do −20 damage.

    Chargement...
    1 carte unique
  • Jungle Totem

    Grass

    Each [G] Energy attached to your [G] Pokémon provides 2 [G] Energy. This effect doesn't stack.

    Chargement...
    1 carte unique
  • Levitate

    Psychic

    If this Pokémon has any Energy attached, it has no Retreat Cost.

    Chargement...
    1 carte unique
  • Lordly Cheering

    Water

    As long as this Pokémon is on your Bench, attacks used by your Pokémon that evolve from Poliwhirl do +40 damage to your opponent's Active Pokémon.

    Chargement...
    1 carte unique
  • Lunar Plumage

    Psychic

    Whenever you attach a [P] Energy from your Energy Zone to this Pokémon, heal 20 damage from this Pokémon.

    Chargement...
    1 carte unique
  • Massive Body

    Colorless

    As long as this Pokémon is in the Active Spot, your opponent can't play any Stadium cards from their hand.

    Chargement...
    1 carte unique
  • Melodious Healing

    Water

    Once during your turn, you may heal 30 damage from each of your [W] Pokémon.

    Chargement...
    1 carte unique
  • Metal Transport

    Metal

    Once during your turn, you may switch your Active [M] Pokémon with 1 of your Benched Pokémon.

    Chargement...
    1 carte unique
  • More Poison

    Darkness

    Your opponent's Active Pokémon takes +10 damage from being Poisoned.

    Chargement...
    1 carte unique
  • Nightmare Aura

    Darkness

    Whenever you attach a [D] Energy from your Energy Zone to this Pokémon, do 20 damage to your opponent's Active Pokémon.

    Chargement...
    1 carte unique
  • Offload Pass

    Fighting

    If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, move all [F] Energy from this Pokémon to 1 of your Benched Pokémon.

    Chargement...
    1 carte unique
  • Passionate Voice

    Fire

    Once during your turn, you may discard 1 [R] Energy from this Pokémon in order to use this Ability. During this turn, attacks used by your [R] Pokémon do +50 damage to your opponent's Active Pokémon.

    Chargement...
    1 carte unique
  • Perish Body

    Psychic

    If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, flip a coin. If heads, the Attacking Pokémon is Knocked Out.

    Chargement...
    1 carte unique
  • Perplexing Ears

    Psychic

    Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Confused.

    Chargement...
    1 carte unique
  • Poison Coating

    Darkness

    Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Poisoned.

    Chargement...
    1 carte unique
  • Poison Point

    Darkness

    If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, the Attacking Pokémon is now Poisoned.

    Chargement...
    1 carte unique
  • Portrait

    Colorless

    Once during your turn, if this Pokémon is in the Active Spot, you may look at a random Supporter card from your opponent's hand. Use the effect of that card as the effect of this Ability.

    Chargement...
    1 carte unique
  • Powder Heal

    Grass

    Once during your turn, you may heal 20 damage from each of your Pokémon.

    Chargement...
    1 carte unique
  • POWER

    Psychic

    This Ability works if you have any Unown in play with an Ability other than POWER. Attacks used by your Pokémon do +10 damage to your opponent's Active Pokémon.

    Chargement...
    1 carte unique
  • Power of Alchemy

    Darkness

    Basic Pokémon in play (both yours and your opponent's) have no Abilities.

    Chargement...
    1 carte unique
  • Primeval Law

    Fighting

    Your opponent can't play any Pokémon from their hand to evolve their Active Pokémon.

    Chargement...
    1 carte unique
  • Psy Shadow

    Psychic

    Once during your turn, you may take 1 [P] Energy from your Energy Zone and attach it to the [P] Pokémon in the Active Spot.

    Chargement...
    1 carte unique
  • Psychic Connect

    Psychic

    Once during your turn, you may move all [P] Energy from 1 of your Benched [P] Pokémon to your Active Pokémon.

    Chargement...
    1 carte unique
  • Psychic Healing

    Psychic

    Once during your turn, if this Pokémon is in the Active Spot, you may heal 30 damage from 1 of your Pokémon.

    Chargement...
    1 carte unique
  • Quick Growth

    Grass

    At the end of your opponent's turn, if this Pokémon is in the Active Spot, put a random card from your deck that evolves from this Pokémon onto this Pokémon to evolve it.

    Chargement...
    1 carte unique
  • Reckless Shearing

    Dragon

    You must discard a card from your hand in order to use this Ability. Once during your turn, you may draw a card.

    Chargement...
    1 carte unique
  • Refreshing Tea

    Psychic

    Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may have your opponent shuffle their hand into their deck. For each remaining point that your opponent needs to win, they draw a card.

    Chargement...
    1 carte unique
  • Repelling Wind

    Colorless

    Once during your turn, you may switch out your opponent's Active Basic Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

    Chargement...
    1 carte unique
  • Retreat Directive

    Water

    Your Active Dondozo has no Retreat Cost.

    Chargement...
    1 carte unique
  • Rising Road

    Metal

    Once during your turn, if this Pokémon is on your Bench, you may switch it with your Active Pokémon.

    Chargement...
    1 carte unique
  • Roar in Unison

    Darkness

    Once during your turn, you may take 2 [D] Energy from your Energy Zone and attach it to this Pokémon. If you do, do 30 damage to this Pokémon.

    Chargement...
    1 carte unique
  • Rough Skin

    Dragon

    If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.

    Chargement...
    1 carte unique
  • Safeguard

    Lightning

    Prevent all damage done to this Pokémon by attacks from your opponent's Pokémon ex.

    Chargement...
    1 carte unique
  • Sand Slammer

    Dragon

    During Pokémon Checkup, if this Pokémon is in the Active Spot, do 10 damage to each of your opponent's Pokémon.

    Chargement...
    1 carte unique
  • Seal of Antiquity

    Colorless

    If you don't have Regirock, Regice, and Registeel on your Bench, this Pokémon can't attack.

    Chargement...
    1 carte unique
  • Search for Friends

    Colorless

    Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may put a Supporter card from your discard pile into your hand.

    Chargement...
    1 carte unique
  • Securely Sheltered

    Dragon

    If any damage is done to this Pokémon by attacks, flip a coin. If heads, this Pokémon takes −80 damage from that attack.

    Chargement...
    1 carte unique
  • Shadow Void

    Psychic

    As often as you like during your turn, you may choose 1 of your Pokémon that has damage on it, and move all of its damage to this Pokémon.

    Chargement...
    1 carte unique
  • Shadowy Spellbind

    Psychic

    As long as this Pokémon is in the Active Spot, your opponent can't use any Supporter cards from their hand.

    Chargement...
    1 carte unique
  • Shattering Crystal

    Darkness

    When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.

    Chargement...
    1 carte unique
  • Shell Armor

    Water

    This Pokémon takes -10 damage from attacks.

    Chargement...
    1 carte unique
  • Shell Armor

    Fighting

    This Pokémon takes −10 damage from attacks.

    Chargement...
    1 carte unique
  • Shell Shield

    Water

    As long as this Pokémon is on your Bench, prevent all damage done to this Pokémon by attacks.

    Chargement...
    1 carte unique
  • Shifting Stream

    Water

    Once during your turn, you may switch your Active [W] Pokémon with 1 of your Benched Pokémon.

    Chargement...
    1 carte unique
  • Sky Support

    Colorless

    As long as this Pokémon is on your Bench, your Active Basic Pokemon's Retreat Cost is 1 less.

    Chargement...
    1 carte unique
  • Sleep Pendulum

    Psychic

    Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Asleep.

    Chargement...
    1 carte unique
  • Slow Sear

    Fire

    Once during your turn, you may discard the top card of your opponent's deck.

    Chargement...
    1 carte unique
  • Snoozing Habit

    Colorless

    As long as this Pokémon is in the Active Spot, whenever you attach an Energy from your Energy Zone to it, it is now Asleep.

    Chargement...
    1 carte unique
  • Snowy Terrain

    Water

    During Pokémon Checkup, if this Pokémon is in the Active Spot, do 10 damage to your opponent's Active Pokémon.

    Chargement...
    1 carte unique
  • Solid Shell

    Grass

    This Pokémon takes −20 damage from attacks.

    Chargement...
    1 carte unique
  • Soothing Ribbon

    Psychic

    Once during your turn, if this Pokémon has a Pokémon Tool attached, you may heal 30 damage from 1 of your Pokémon.

    Chargement...
    1 carte unique
  • Soothing Wind

    Grass

    Each of your Pokémon that has any Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.

    Chargement...
    1 carte unique
  • Steel Spikes

    Metal

    If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.

    Chargement...
    1 carte unique
  • Sticky Membrane

    Dragon

    As long as this Pokémon is in the Active Spot, attacks used by your opponent's Active Pokémon cost 1 [C] more.

    Chargement...
    1 carte unique
  • Strange Singing

    Psychic

    At the beginning of your turn, if this Pokémon is in the Active Spot, put a random [P] Pokémon from your deck into your hand.

    Chargement...
    1 carte unique
  • Surge Surfer

    Lightning

    If a Stadium is in play, this Pokémon has no Retreat Cost.

    Chargement...
    1 carte unique
  • Swift Shot

    Water

    Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may do 20 damage to your opponent's Active Pokémon.

    Chargement...
    1 carte unique
  • Swift Shot

    Water

    Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may do 30 damage to your opponent's Active Pokémon.

    Chargement...
    1 carte unique
  • Thick Fat

    Water

    This Pokémon takes −20 damage from attacks from [R] or [W] Pokémon.

    Chargement...
    1 carte unique
  • Thunderclap Flash

    Lightning

    At the end of your first turn, take a [L] Energy from your Energy Zone and attach it to this Pokémon.

    Chargement...
    1 carte unique
  • Time Recall

    Grass

    Each of your evolved Pokémon can use any attack from its previous Evolutions. (You still need the necessary Energy to use each attack.)

    Chargement...
    1 carte unique
  • Torrent

    Water

    If this Pokémon's remaining HP is 50 or less, attacks used by this Pokémon do +60 damage to your opponent's Active Pokémon.

    Chargement...
    1 carte unique
  • Toughness Aroma

    Grass

    Each of your [G] Pokémon gets +20 HP.

    Chargement...
    1 carte unique
  • Trap Territory

    Grass

    Your opponent's Active Pokémon's Retreat Cost is 1 more.

    Chargement...
    1 carte unique
  • Ultra Thrusters

    Colorless

    Once during your turn, you may switch your Active Ultra Beast with 1 of your Benched Ultra Beasts.

    Chargement...
    1 carte unique
  • Unruly Claw

    Water

    Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may discard a random Energy from your opponent's Active Pokémon.

    Chargement...
    1 carte unique
  • Veevee ’volve

    Colorless

    This Pokémon can evolve into any Pokémon that evolves from Eevee if you play it from your hand onto this Pokémon. (This Pokémon can't evolve during your first turn or the turn you play it.)

    Chargement...
    1 carte unique
  • Victory Star

    Fire

    Once during your turn, after you flip any coins for an attack of 1 of your [R] Pokémon, you may ignore all results of those coin flips and begin flipping those coins again. You can't use more than 1 Victory Star Ability each turn.