Browse all 19 Darkness card abilities in Pokémon TCG Pocket. Search by name or effect, and see which cards have each ability.
This Pokémon takes −20 damage from attacks.






Once during your turn, when you put this Pokémon from your hand onto your Bench, you may switch out your opponent's Active Pokémon to the Bench. (Your opponent chooses the new Active Pokémon.)

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, do 20 damage to the Attacking Pokémon.

At the end of each turn, if your opponent's Active Pokémon is Asleep, do 20 damage to that Pokémon.

Once during your turn, if you have Arceus or Arceus ex in play, you may do 30 damage to your opponent's Active Pokémon.

Once during your turn, if this Pokémon is in the Active Spot, you may switch in 1 of your opponent's Benched Pokémon that has damage on it to the Active Spot.

As long as this Pokémon is in play, it is [F] and [D] type.

Once during your turn, you may move all [D] Energy from each of your Pokémon to this Pokémon.

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, do 10 damage to each of your opponent's Pokémon.

Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Poisoned.

If your opponent's Pokémon is Knocked Out by damage from this Pokémon's attacks, during your opponent's next turn, prevent all damage from—and effects of—attacks done to this Pokémon.

Your opponent's Active Pokémon takes +10 damage from being Poisoned.

Whenever you attach a [D] Energy from your Energy Zone to this Pokémon, do 20 damage to your opponent's Active Pokémon.

Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Poisoned.

If this Pokémon is in the Active Spot and is damaged by an attack from your opponent's Pokémon, the Attacking Pokémon is now Poisoned.

Basic Pokémon in play (both yours and your opponent's) have no Abilities.

Once during your turn, you may take 2 [D] Energy from your Energy Zone and attach it to this Pokémon. If you do, do 30 damage to this Pokémon.

When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.

As long as this Pokémon is on your Bench, your Active [D] Pokémon's Retreat Cost is 1 less.
