Psychic Abilities in Pokémon TCG Pocket
Browse all 30 Psychic card abilities in Pokémon TCG Pocket. Search by name or effect, and see which cards have each ability.
Speed Link


If you have Arceus or Arceus ex in play, this Pokémon has no Retreat Cost.
2 unieke kaarten

Accept Pain

Once during your turn, if this Pokémon is on your Bench, you may move 30 damage that your Active Pokémon has on it to this Pokémon.
1 unieke kaart
Broken-Space Bellow

Once during your turn, you may take a [P] Energy from your Energy Zone and attach it to this Pokémon. If you use this Ability, your turn ends.
1 unieke kaart
Celestial Blessing

If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.
1 unieke kaart
CHECK

Once during your turn, you may choose either player. Look at the top card of that player's deck.
1 unieke kaart
Disguise

When this Pokémon is first damaged by an attack after coming into play, prevent that damage.
1 unieke kaart
Dismantling Keys

Once during your turn, if this Pokémon is on your Bench, you may discard all Pokémon Tools from your opponent's Active Pokémon. If you do, discard this Pokémon.
1 unieke kaart
Fade into Darkness

When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.
1 unieke kaart
Fantastical Floating

If you have Latias in play, this Pokémon has no Retreat Cost.
1 unieke kaart
Flower Shield

Each of your Pokémon that has any [P] Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.
1 unieke kaart
Future System

Attacks used by your Future Pokémon cost 1 less [C] Energy.
1 unieke kaart
GUARD

This Ability works if you have any Unown in play with an Ability other than GUARD. All of your Pokémon take −10 damage from attacks from your opponent's Pokémon.
1 unieke kaart
Happy Ribbon

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may draw 2 cards.
1 unieke kaart
Illuminate

Once during your turn, you may put a random Pokémon from your deck into your hand.
1 unieke kaart
Infiltrating Inspection

Once during your turn, when you put this Pokémon from your hand onto your Bench, you may have your opponent reveal their hand.
1 unieke kaart
Infinite Increase

This Pokémon gets +30 HP for each [P] Energy attached to it.
1 unieke kaart
Levitate

If this Pokémon has any Energy attached, it has no Retreat Cost.
1 unieke kaart
Lunar Plumage

Whenever you attach a [P] Energy from your Energy Zone to this Pokémon, heal 20 damage from this Pokémon.
1 unieke kaart
Perish Body

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, flip a coin. If heads, the Attacking Pokémon is Knocked Out.
1 unieke kaart
Perplexing Ears

Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Confused.
1 unieke kaart
POWER

This Ability works if you have any Unown in play with an Ability other than POWER. Attacks used by your Pokémon do +10 damage to your opponent's Active Pokémon.
1 unieke kaart
Psy Shadow

Once during your turn, you may take 1 [P] Energy from your Energy Zone and attach it to the [P] Pokémon in the Active Spot.
1 unieke kaart
Psychic Connect

Once during your turn, you may move all [P] Energy from 1 of your Benched [P] Pokémon to your Active Pokémon.
1 unieke kaart
Psychic Healing

Once during your turn, if this Pokémon is in the Active Spot, you may heal 30 damage from 1 of your Pokémon.
1 unieke kaart
Refreshing Tea

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may have your opponent shuffle their hand into their deck. For each remaining point that your opponent needs to win, they draw a card.
1 unieke kaart
Shadow Void

As often as you like during your turn, you may choose 1 of your Pokémon that has damage on it, and move all of its damage to this Pokémon.
1 unieke kaart
Shadowy Spellbind

As long as this Pokémon is in the Active Spot, your opponent can't use any Supporter cards from their hand.
1 unieke kaart
Sleep Pendulum

Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Asleep.
1 unieke kaart
Strange Singing

At the beginning of your turn, if this Pokémon is in the Active Spot, put a random [P] Pokémon from your deck into your hand.
1 unieke kaart
Watch Over

Once during your turn, you may heal 20 damage from your Active Pokémon.
1 unieke kaart