Browse all 31 Psychic card abilities in Pokémon TCG Pocket. Search by name or effect, and see which cards have each ability.
If you have Arceus or Arceus ex in play, this Pokémon has no Retreat Cost.


Once during your turn, if this Pokémon is on your Bench, you may move 30 damage that your Active Pokémon has on it to this Pokémon.

Once during your turn, you may take a [P] Energy from your Energy Zone and attach it to this Pokémon. If you use this Ability, your turn ends.

If any damage is done to this Pokémon by attacks, flip a coin. If heads, prevent that damage.

Once during your turn, you may choose either player. Look at the top card of that player's deck.

When this Pokémon is first damaged by an attack after coming into play, prevent that damage.

Once during your turn, if this Pokémon is on your Bench, you may discard all Pokémon Tools from your opponent's Active Pokémon. If you do, discard this Pokémon.

When this Pokémon is Knocked Out, flip a coin. If heads, your opponent can't get any points for it.

If you have Latias in play, this Pokémon has no Retreat Cost.

Each of your Pokémon that has any [P] Energy attached recovers from all Special Conditions and can't be affected by any Special Conditions.

Attacks used by your Future Pokémon cost 1 less [C] Energy.

This Ability works if you have any Unown in play with an Ability other than GUARD. All of your Pokémon take −10 damage from attacks from your opponent's Pokémon.

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may draw 2 cards.

Once during your turn, you may put a random Pokémon from your deck into your hand.

Once during your turn, when you put this Pokémon from your hand onto your Bench, you may have your opponent reveal their hand.

This Pokémon gets +30 HP for each [P] Energy attached to it.

If this Pokémon has any Energy attached, it has no Retreat Cost.

Whenever you attach a [P] Energy from your Energy Zone to this Pokémon, heal 20 damage from this Pokémon.

If this Pokémon is in the Active Spot and is Knocked Out by damage from an attack from your opponent's Pokémon, flip a coin. If heads, the Attacking Pokémon is Knocked Out.

Once during your turn, if this Pokémon is in the Active Spot, you may make your opponent's Active Pokémon Confused.

This Ability works if you have any Unown in play with an Ability other than POWER. Attacks used by your Pokémon do +10 damage to your opponent's Active Pokémon.

Once during your turn, you may take 1 [P] Energy from your Energy Zone and attach it to the [P] Pokémon in the Active Spot.

Once during your turn, you may move all [P] Energy from 1 of your Benched [P] Pokémon to your Active Pokémon.

Once during your turn, if this Pokémon is in the Active Spot, you may heal 30 damage from 1 of your Pokémon.

Once during your turn, when you play this Pokémon from your hand to evolve 1 of your Pokémon, you may have your opponent shuffle their hand into their deck. For each remaining point that your opponent needs to win, they draw a card.

As often as you like during your turn, you may choose 1 of your Pokémon that has damage on it, and move all of its damage to this Pokémon.

As long as this Pokémon is in the Active Spot, your opponent can't use any Supporter cards from their hand.

Once during your turn, you may flip a coin. If heads, your opponent's Active Pokémon is now Asleep.

Once during your turn, if this Pokémon has a Pokémon Tool attached, you may heal 30 damage from 1 of your Pokémon.

At the beginning of your turn, if this Pokémon is in the Active Spot, put a random [P] Pokémon from your deck into your hand.

Once during your turn, you may heal 20 damage from your Active Pokémon.
